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Shadowverse

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#3697
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Played a bit more.
1. Cynthia isn't needed; the silver amulet is decent, but it's a bit clunky, so I'll probably cut it.
2. A zeroed-out Arandor driver is infinite value. Driver + cage = infinite value (2).
3. The twins are good, as I predicted; they take up less space, and, as I didn't predict, they trade stats better. It's also worth keeping the fairies for a driver burst, and the twins work nicely with the beetle and cockroach.
4. There's a catastrophic lack of drivers; I'm thinking of cutting the water fairy and adding Fina instead. There seem to be enough fairy generators already, and the water fairy is very tricky; she got my hand blocked. + there's at least a chance to get the cockroach.
5. The deck isn't as aggressive as I'd like; it needs some kind of life support, like Eyryn, but I don't know where to fit it and what to cut. There are also too few removals; I often have to use storm followers for them (by the way, the driver is very good for this purpose; it doubles the fairies' attack, unlike the gemstone, and it costs less - you can trade more fairies, and the driver is zeroed out by Arandor). Maybe I should cut a couple of weak units with storm and focus on the driver and cockroach for support.
6. I tested it in unranked games, where people are still getting used to things and having fun in different ways; I didn't record the win rate, but it's around 50/50; the driver burst helps a lot, but in 95% of cases, the last thing the enemies hear is a victorious SCREEEEEEEEEEEEEEEEE. Moreover, the cockroach combo against vengeance-blood is probably even better than the driver combo.

Overall, it doesn't look too bad, but there's room for improvement. Who knows what Bahamut will bring; maybe it will become meta, lol.
А, вот почему.

🏹🎪+⛓️♿=💕