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The in-game camera can be disabled in the settings; I think you mean the one that zooms in for a close-up view, right? I don't use it at all – firstly, it wastes time, and secondly, the enlarged creatures don't look very appealing.
I already wrote about the issues with the voids yesterday; I tried to adjust them as much as possible. However, overlapping parts of bodies onto another skeleton results in this. Imagine cutting off a hand at the shoulder – it becomes two independent pieces of the body.
As for the mage and the horse, yes, it does look like the horse is crouching, but it's actually a good thing; at least the animation is different from the Haven faction's.
Yes, I just checked, and the moving camera is in the settings. I turned it off immediately when I first started playing the game – it's just poorly implemented. In Heroes 6, it was implemented much better, as far as I remember.