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#7
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I played this map with the Necropolis faction (with a hero) and it seemed too easy – the only difficulty was in the first two weeks while Lethos was building up his plague army, and then the slaughter began – the addicts were taken down with spikes, and the brothers with plague. (I finished in four and a half weeks). I decided to try playing it again with the Barbarians (also with a hero) – it turned out to be much more fun: I chose the agile Argat as my starting hero. On the second day, I defeated the neighboring Barbarian, but it was a pity that the opponent was a local archer (the leader of the centaurs), because I would have liked to have her as an ally. I started to slowly establish myself in two Castles, but on the fifth day, the Undead appeared, and at the end of the week, the Necropolis faction joined them – the fun began (there were 4 battles with the Undead in three days and another four with the Necropolis faction). On the eighth day, I captured the main Castle of the Undead, and on the 10th day, I completely defeated them. After that, the Necropolis faction somehow faded away, and Argat marched quickly to their first Castle on the left (which turned out to be the capital) and captured it exactly on the 15th day, and also took another one. After that, I had to almost completely change my army because only the warriors and centaurs remained relatively intact from the Barbarian army, all the goblins were killed, and only three shamans remained. There was neither time nor opportunity to bring new orcs across the entire map, so I had to hire dragons, hydras, lizardmen, furies, and scouts. And with the new army, I captured the remaining Castles of the Necropolis faction in two days, and then ran for another two days to the neutral Castle (which turned out to be a Human one). The result – victory in 19 days. My impression of the map is mixed – on the one hand, its liveliness, dynamism, and unusualness are appealing (the Necropolis faction in the snow, and the addicts on a green lawn with grass), but on the other hand, there are a huge number of objects on it that are not of interest to either the player or his opponents. For example, it is not clear why the Order outpost is needed; in my opinion, an Elemental Tower would be more suitable there (because it is neutral), but even in this case, it would be an unaffordable luxury in terms of time to go with the main forces and capture it at the beginning of the game, and later there is simply no way to get there, and it becomes uninteresting. By the way, the same thing happened with the pyramid and the sulfur mine (to get to them across the sand without a road, you need to spend three days, but they are not available at the beginning of the game). And it is also not possible to explore the teleport (between the 3rd and 4th cities), because it appears at the very end of the game, when you need to quickly finish off the enemies and not explore the area. Well, I won't even talk about the fact that the ocean remained terra incognita, or rather, water incognita.
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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