Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Regarding the timer, Al Fein is certainly too subjective, and Lutz is quite slow, but 16-8-1 is indeed a short timer for X3DM1, not to mention the even more resource-intensive Diamond, where the game often ends in the middle of the second week, and battles in the middle of the first week can be similar to the second week on X3DM1. To clarify, or perhaps remind some, I'll explain how the chess timer works. At the beginning, you try hard to make moves quickly to accumulate a certain increased limit for difficult moves in the game. In "Elite," this is achieved better due to hundreds (thousands) of moves practiced according to templates. In principle, this also saves time later, but even for those who play constantly, there are often too many complex choices with a multitude of possible developments, where you can't just play on autopilot. So, on MT Diamond, the stage where you accumulate the timer is practically non-existent; you immediately spend it because there are simply too many resources and actions. On X3DM1, things are a little more lenient. I consider something like 18-8.15-1.30 for X3DM1 and 21-8.30-1.30 for Diamond to be acceptable, with particular attention paid to the time for battles, as there are many of them at the beginning, and this is a key moment.