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#7579
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KobRa_RR
Heroes will never become esports or a widely popular sport! Accept it! Therefore, who should it be for? For me, Heroes is a pleasure, not a job!
Tyoma, don't get hung up on words. In my writing, "should" means how it "should" be, in my personal opinion, and not who it should be for.
Where is the line between pleasure and work? Where is the necessary line between an exhausting super-blitz and a long, tedious grind?
Wyndoc
The question is, where are your much-touted 2x or more hour-long delays?
The illusion of a long turn arises precisely during long battles, i.e., not battles of 10-20 seconds, but of 40-60 seconds. This aspect has the greatest impact on the duration of turns/games.
Don't you think that the less time per turn, the fewer such battles you will have time to conduct? :smile01: Or you will have to act faster.
LuckyF
In chess, the point is not to play perfectly, as this is generally impossible, but to play better than the opponent. However, all the most prestigious chess tournaments are still held in classical format, not blitz or even rapid chess.
In chess, by the way, blitz and rapid tournaments are becoming more popular every year, because they are more spectacular, and also very profitable for players, because you can play a tournament in 2 days instead of 10 and receive prize money. Of course, the most prestigious championships will always be in classical format, BUT the time for a match in classical chess has already been reduced to 1.5 hours per game (plus an additional 30 seconds per move), and why not 2 or 3? After all, there should be a limiting time factor.

Just like in Heroes. If both participants have accumulated 30-60 minutes of time by the end of the game, then the control should probably be reduced somehow. And if one has an hour of time left at the end of the game, and the other is in time trouble (as is usually the case with me :smile09: ), and the latter usually loses in time trouble - then who is to blame?