I'm interested in how the hero restrictions will be controlled. After all, opponents don't always stream, and it's impossible to keep an eye on everything Jeremy does with his artillery. Let's say, unlike in Might and Magic, for example. Also, the option of banning these heroes or preventing them from leveling up (logistics/archery/fire magic) to the last skill slot. If there's a way to control this, please let me know.
The proposed restriction option is based on the fact that sometimes heroes are found in prisons already leveled up, sometimes they are caught in taverns after being leveled up by companions, and sometimes they receive skill advancements from a scholar. What should be done in these cases?
I've seen several similar episodes on streams, and dialogues in chat immediately started, like:
- Well, I have a Dess with an experience-boosting logistics skill from the prison.
- Well, don't use her like a main hero.
- But what if I have a level 5 main hero and a level 15 secondary hero, Dess, who does everything because the main hero hasn't leveled up his earth magic? (and he won't level it up because "Dess does everything")
I took these situations into account in the rules. If you come up with a better option, no problem, I'll change the rules. The main thing is that it covers all possible scenarios and doesn't consist of 100,500 points.
The rule should be simple, clear, and unambiguous.
P.S. What does "banning these heroes" mean?