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Unicorn Empire

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#321
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There's an unwritten rule: "Play the campaigns without mods." Campaigns contain not only scripts and a balance that isn't easily adjusted, but also certain elements that become impossible to overcome with mods. For example (so you understand what I mean), let's say that to complete a scenario, you need to move from one area to another using the "Astral Gate" spell (which requires a hero level of 15). The scenario has a maximum hero level limit of 25 (meaning you can learn Astral Gate), but you decide to play the campaign with a mod that changes the requirement for learning Astral Gate from level 15 to, say, level 30. However, the scenario has a limit of level 25, so you won't be able to learn Astral Gate and, as a result, won't be able to complete the scenario. Therefore, you need to choose between playing with mods in Multiplayer and playing without mods in the campaign. And if you want to play campaigns with mods, make sure that these campaigns are fully playable (in the case of EWA, it would be good for the authors to specify in the manual which campaigns were specifically adapted for the collection, and if these campaigns are not on the list, don't be surprised why the campaign is glitching). In addition, mods can distort the plot of the campaigns, as any campaign is a story, not just a war
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...