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"Two Seasons: Summer - Autumn 2017". Online Games.

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#606
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I used all the restarts and the game started; on the very first day, I pulled Galtran and Sandro from the tavern. Quickly in the first week, I took the second city and built GM2 there. It was harder with the mines on the secondary map—they were in some kind of h***, and just getting to them took about 3 days, plus they had to be cleared and then you had to get out of there. In the second week, I got a Pandora's box with 5000 experience and took the mines, but there were slight problems exiting toward either the opponent or the treasure zone: toward the opponent were 50-99 upgraded harpies and nearby 50-99 medusas; the treasure zone was defended by 20-49 minotaurs. Still, I decided to take the treasure zone since my army seemed very weak, and the stats even more so, although the Thieves' Guild stubbornly said I was stronger. The treasure zone turned out to be very rich: 7-10 caches behind a swamp, level 2-4 artifacts under manageable guards, three Utopias, and 3 Pandoras; one could spend a couple of weeks there. But at that moment, in the Necropolis city, I was building GM4 level, and to take all this loot with minimum losses, I decided to split into the same Necropolis. On that very day, the opponent flew out from the secondary map and didn't reach my Necropolis city by 400-500 moves—I split at a very lucky and timely moment. They were checking the opponent's power by crushing some loser there, but the army left much to be desired: 3 angels, about 260 skeletons, 27 liches, 10 necro horses, and 100 vamps, against my 270 skeletons, 60 upgraded medusas, 30 lizards, 40 upgraded eyes, and 9 minotaurs. Realizing the opp had little chance, I fought the battle at full strength, demonstrating almost all magic, such as Chain Lightning, Teleport, Raise Dead, Resurrection, General Accuracy, and so on. After the finale comes GG.
The party turned out to be quite interesting, thanks for the game
Только играя с более сильным и опытным игроком можно чему то научиться!