Heinlein, the dark magic expert
6pp 5/6 (unknown stat for evo/unevo)
ward
fanfare: spellboost all cards in your hand that is below spellboosted 5 into spellboosted 5.
Make Darya great again. 6 pp isn't as fast as I'd like, but if something goes wrong, you can try to salvage the situation. Although Dasha is already in a good position. You can also tune it up with D-Shit, but D-Shit, unlike Dasha, doesn't like followers, but it will be a good support for controlling the situation, because the Rune doesn't have many wards (unless it's garbage).
Fanfare: Destroy all other allied followers. For each follower destroyed, put a random follower that costs more than the destroyed follower from your deck into play.
Well, I don't know. On the one hand, it's nice when you get cards like Eif, which should have been used for ramp turns, + you can play a nice Urika and heal. On the other hand, it disables the fanfares of those cards that are strong because of them (Bahich, Queen, Isri, Sasha). Thirdly, this thing can summon Genesis for 8 pp (fifth-sixth round for the dragon). Fourthly, dragons usually have high boards, so it will simply replace one overpowered follower with another (which will be quite nice with Barmik's stats). Fifthly, the lowest-cost card for the Valet Dragon is the Seer, right? And you usually don't want to kill it. In general, the card is very powerful, but until I see it in the game, I can't say how broken it is.
Whenever this follower attacks, use Necromancy (4): Gain +2/+0.
It consumes a lot. I'm not sure it will see play.
Ward. Fanfare: Give all other allied followers +1/+1 if you have at least 3 Neutral cards in your hand.
They are working so hard to push the tempo-neutral forest that it might actually take off. But right now, it's still difficult to hold the board; all sorts of Bahichs are flying around, Themis is running around, Grimnirs and Ectars are not stopping... Also, viva la wardcraft.
Fanfare: Draw a card. Give +1/+1 to another allied follower.
Well, it's okay. Maybe it will work in neutral-tempo wardcraft.
Countdown (5) Whenever your leader takes damage during your turn, subtract 1 from this amulet's Countdown. Last Words: At the start of your next turn, randomly put 1 of the highest-cost followers from your hand into play.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

IT WORKED!!!
Countdown (4) Fanfare: Summon a Tin Soldier. Last Words: Summon a Tin Soldier.
I think this is a more interesting summon of a tin soldier than the Mad Hatter. 1:1, we're even for the swans.
Deal 3 damage to an enemy follower. Deal 6 damage instead if an allied follower with Ambush is in play.
Time to settle down. Well, okay.
Put a Conjure Guardian into your hand. Enhance (6): Put 2 more into your hand. Earth Rite: Subtract 1 from the cost of all Conjure Guardians in your hand.
Make concede dirt great again. It would have been better to stamp out more wincoins and heals.
🏹🎪+⛓️♿=💕








