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#33
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psatkha
By the way, has anyone already made a necromancer mod... in which plague ents are raised from all ents and dendroids!

Yes, but it's for the original game. And in my opinion, they are too overpowered there.
I will only take textures from there.

Here, the problem will be different... there is only one yeti.
Most likely, I will have to sacrifice the black knights, which are also unused. BUT on the other hand, I have an idea to raise all black knight riders, and make death knights an upgrade, as it should be in the game originally.

In any case, I will need plague ents when I create a map about the conquest of Erathia. Although, if I make a campaign, I might need to connect the NCF core as well.

Added 1 minute ago
Andrail
Why make such a mage if there are already many shadow creatures in the game: liches, dusk witches?

I agree. I want to give combat mages the ability to summon elementals.
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)

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