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#3448
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So, card reveal.



I'm going to confuse him with the other Hector; I'll have to call that one something else now. But this Hector is also insane. Though not quite as much. Still a good card. Might only work in neutralcraft own way.



Seeing this art, Lovecraft would have wept with joy. But he's been dead for a while, so I'll weep with joy on his behalf.
The card is insane. Firstly, it tutors, including reducing pp. Secondly, it guaranteed deals 6 damage to the face in any scenario, and up to 16 in the best case. On the other hand, in that same scenario and with the same pp, Azazel-Laura can deal 17-19 damage, which makes the spawn slightly less insane. And thank Rassyion, blood doesn't have special ways to give ambush to everyone across the board. Could be a good choice for consider-blood. Overall, it needs testing, but the card has every chance to either soar as a win-coin that rips through everything or sink into meme-tier.



Boyan. Will greatly strengthen Haven's early game. It works.



Medusa for neutrals. Due to the cost and the insane push of neutralcraft, it might see more play than Medusa herself. But the thing is, bloodcraft hasn't received that much neutral synergy overall. Cool art.



And here's a better revenge-waifu. Good card; blood has few 5-drops, they can't survive on just zeppelins and Baphomet.



It definitely looked better in the video. Now imagine this on Lucifer.



Solid card, I like it; doesn't seem too insane, but very good.



Bronze. Vanilla stats. Mana for the evo-turn. Built-in execution. Mndmns. It's quite possible they'll experiment with it; though I'm not sure it'll be tier 1.



Little chance, unless we make Elan great again; Haven has way, way, way too many cool 6-drops.



They're churning out anti-combo tools for control. Glad this crap can't be played in the same round as Aegis; but it can be in the same round as a Seraph. Overall, the card could really take off.



Another Arandor. I've reconsidered, now this card doesn't seem so crazy to me. Last Word only procs with evo, it's slow, it'll brick; might see play perhaps in a more budget dragon build, as Valet finds it easier to heal themselves than to set up wards.




Well hm. On one hand, the card is decent, even good. Might see some light in a new shadow build; fits worse into current ones - Neftika doesn't need units without last words, mid-range has same Hecto... m-m-m-m... Ektar lol) On the other hand, two vanilla units, although one has a pretty tasty effect, but it's locked behind evo, you could take down Mordecai or someone else... Well, idk. But I think this bronze is more insane than the silver - that 5 pp guy who devoured his own stats, remember? Anyway, idk. Shadow has more pleasant 7-drops, although the Mad Hatter looks quite solid.



Already wrote about the insane combo. The main question is how easy it will be to full-proc BB and what are their chances of surviving until the next round? Ektar himself could just wreck them with his zombies. This is a 6 pp "do nothing," but at least with some twists. Overall, not as broken of a legendary as I would've liked (he-he), but a pretty interesting piece that might see play at least as tech. By the way, it's quite possible it'll soar better in the general picture.



Well, like that sword knight, only somehow worse-better-unclear; I think this is practically a vanilla card now, but it might have a place in aggro.



Sword has o-o-o-very many good 5-drops. This guy looks good, could be tech in the new meta, or maybe not.



Well, just a normie. Goes well into ginger-runku. Summoning Luci or Isri would be very nice, but it's not the best move on the curve, although it smooths the curve for ginger-runku. Just don't summon Ginger herself, please. Then a bahicha is better.


Runaru Magician Purisu
(Runaru = Place + Priscilla?)
Rune - 5PP Follower (3/6 -> 4/7) (Gold)
Deal X damage to an enemy follower. X equals the number of neutral cards in hand.
Enhance (7): Then Evolve this follower.
Evolve: Storm
Seems good, don't know how broken it is, but good.


Thorn Forest
Forest - 2PP Amulet (Silver)
Countdown (2)
Fanfare: Add 2 Fairies to hand. When this amulet is in play, all allied followers and allied followers that come into play gain Clash: Deal 1 damage to the clashing enemy follower.
Looks like Grove 2.0, only even Grove had more value. In a new forest deck this might take off, just like Grove did, but for now it's kind of weak.


Purging Shrine
Haven - 2PP Amulet (Bronze)
Countdown (5).
Advance the count by 1 when an enemy follower is destroyed.
Last Words: Draw 3 cards.
Sacred Play 2.0, just to be absolutely sure to draw a Seraph, Aegis, Guardian Sun, Scoto-something and a bunch of other scary things. But then again, anti-synergy with priest, whatever.


Fairy Dragon
Forest - 2PP Follower (0/4 -> 2/6) (Legendary)
Ward.
Fanfare: Gain +X/0. X is the number of allied Fairies destroyed this match.
Damn, are you kidding me? >_>
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*reads cost/stats*
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4 HP WARD FOR 2 PP?! I take my words back. Wardcraft incoming!!!
Maybe even roachless wardcraft. Because it'll get in the way of pulling the cockroach. Although sometimes, perhaps, it will be much-much more pleasant to get a dragon.
BB-wardcraft, bloodbolt-wardcraft, or, if Prince of Darkness isn't joking, ANOMALY WARDCRAFT.


Eagleman
Haven - 6PP Follower (4/5 -> 6/7) (Silver)
Ward.
Subtract 1 from the cost of this card whenever an allied Neutral follower comes in play.
Nice that this 6 pp Haven unit will be able to see some play.
Also, Haven is basically a second spellboost rune, lol. Just don't let them dishift, because you know, Aegis and all that...


Opera Princess Phelia (Faeria?)
Neutral - 2PP Follower (2/2 -> 4/4) (Silver)
Evolve: Give +1/1 to all other allied Neutral followers.
Good. Maybe even slightly better than many other 2 pp silvers, but for now it seems decent.
А, вот почему.

🏹🎪+⛓️♿=💕