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#3420
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Amazing stats for a 3-mana card; it practically defines the Heaven Guardian archetype, but the map seems a bit strange. It works well in pre-evolution turns and survives until the evolution turn. It's beneficial to play it if you go second, as the first player won't be able to remove it, and you can use the evolution to damage another opponent's unit, and Rapunzel will awaken. But I'm not sure how stable and effective this is.



Sword wanted card draw – sword got card draw. It can draw a card, and in an ideal scenario, it can draw two; in a combo, it can even draw 3-4, which is just incredibly awesome. So, it's decent card draw. It feels like Sword and Forest will benefit the most from the synergy with neutral units, maybe even Heaven.


Neutral :
Silver, 5pp 3/5 Evolved (5/7), rush
When attack, if this card attack against at least 5 attack follower, gain "all damages to this card becomes 0 until the end of turn"
Thematically, it's close to the Sword archetype. Well, it looks nice.


RoyalCraft :
6pp bronze officer(?) 6/5 evolved 7/6
Evolve: Destroy an enemy follower or amulet
Vanilla stats and built-in execution on evolve. 6 mana – that's an evolution turn, so it might work.


Shadowcraft: Gold 2pp
Target allied neutral follower become shadowcraft follower and gain "last word: put a copy of this card into play"
The art in the trailer was better, what the heck?! I was hoping for a bloody legendary, but I got a shadow spell. But just imagine if this thing triggers on an amazing neutral unit like Bahamut. It's unlikely that this card will work well in the same deck as Dark Alice, but it might have a chance to see play.


BloodCraft:
Silver 5pp 2/4 evolved(4/6)
Bane, fanfare: deal 2 damage to an enemy follower or leader, your leader gain 2 Health
#jealouswaifu
M-m-m, not a bad 5-drop for Blood, besides the airship, like a steroid-enhanced wardrobe assistant. They're seriously focusing on Blood in this expansion.
А, вот почему.

🏹🎪+⛓️♿=💕