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#3372
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Just a little more, sorry, no pictures.
Goblin leader. Neutral 3pp 1/2. At the end of your turn summon a goblin.
Too slow for aggro, right? Not sure where it could be useful. Seems good, but also, hmm.
Secret Swordsman Ginrei. 5pp 3/4. Ward, Bane. Evolve 4/5. When attacking an enemy follower, destroy that follower before it can deal any damage.
Okay, tell me, is that forest gold card any good? Ward, Bane, Medusa, all the good stuff in one card. This is a sword card, judging by the name.
Runecraft. Phantom User 5pp 4/4 Silver Put one follower with the same name as your biggest destroyed follower this battle into the field, give it rush and "at the start of your next turn, this follower is destroyed"
Maybe in Ginger Craft. Perhaps it could fit into Dashka with some effort, but there's already little space there.
Dragoncraft Fortress Cancer 9pp Silver 6/8 Ward. When evolved last word : Add 1 Fortress Cancer to your hand
Truly, all these carrot-bitten and Mordecai's undead have become cancer. And this is silver. I see a nerf victim. The curve of the valkyrie dragon is already crowded, but this could be a good upgrade for a more budget-friendly version.
Fang of Disguise Bloodcraft Silver 1 PP Until the end of your turn, give an allied Neutral Follower "If you attack a follower, destroy that follower before damage dealt."
A Medusa ability for neutrals. Blood already has a similar spell, though. It's a bit more expensive, though.
Mad Hatter Shadowcraft Bronze 7 PP 4/5 Fanfare : If there are other allied followers on the field, destroy 1 other allied followers and summons 1 "Tin Soldier"
I wish I knew what kind of soldier it is. Doubtful, Shadow already has quite a few strong 7-drops. Hector, Khawi, Tan. By the way, I'm running two Tans in Neftitka, I recommend it, Neftitka is a control deck, and it only has Ding-Dong, zombies, and Khawi as wards, and it's often more profitable to kill Khawi on the spot, so at least there's something.
Red Paladin Naoisse Havencraft Gold 2 PP 2/2 Fanfare : Until the beginning of your next turn, all 4 or more damage to your leader becomes 3.
Well, that's great, now combo decks won't counter Aegis. The only thing is, you still won't be able to take down Aegis in one turn, and that's a big deal.
А, вот почему.

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