No, you were talking about "enemy heroes," not neutral stacks.
Although for the sake of fairness, adding neutrals to this scheme doesn't make it OP, but there's little point either. The reason is simple: tempo. There's no sense in trying to attack the same neutral stack several times and gradually reducing its numbers: it still takes a few days to reach them. And while you are tormenting a neutral,the draugr levels upthe opponent levels up.
I believe that complications with reducing experience and stats aren't needed at all. Just figure out the respawn time and location, and it will be easy to balance.
for example, our necromancer at lvl 20 lost to an enemy and respawned as the same lvl 20. Then he can keep wandering, lose again and stay at the same lvl, and in that way calmly level up to lvl 40, having been killed a hundred times already)
ColouredText - список заклинаний и их уровень в описании существ-колдунов