Apprentice Sword Mage(3/4 -> 5/6) - 4 Cost Bronze Witch/Rune Follower
Fanfare: +1/+1 if you have more neutral cards than witch/runecraft cards on your hand.
blablabla neutralcraft is getting out of hand blablabla
Well, for a vanilla card, it's better to just run the owl.
Hippogriff Rider(2/4 -> 4/6) - 5 Cost Silver Dragon Follower
Storm. +1/+0 when your other followers attack.
Well... seems decent. It'll probably work well for aggro dragon; they don't have many 5-drops, and it seems like aggro doesn't run the sybil.
Demon Officer, Emeralda(4/5 -> 6/7) - 7 Cost Gold Vampire/Blood Follower
Fanfare: Destroy an enemy follower or amulet. Gain Storm if in Vengeance.
#vengewaifu
They finally decided to completely break vengeance blood, since it didn't turn out quite broken enough in TotG. The stats might not be great, but such a broken destroy + storm is very cool, in my opinion.
Fairy Employer(?)(3/3 -> 5/5) - 4 Cost Gold Elf/Forest Follower
Whenever a fairy comes into play, it gain +1/0 and storm until end of turn.
Now this is what I'm talking about, this looks like husband material, this is a decent unit; good for tempo, expensive for a cockroach, but can do chip damage, trade, and you can even tune Arandor to zero out this guy. I like it; maybe not as broken and busted as SOME others, but still decent.
By the way, the comments explain that he buffs fairies rather than buffing himself, but the comment is still valid. Probably even more valid. That way it's only 4 damage, whereas otherwise it could reach some astronomical amount.
on 2ch, someone said about
t1-3: gain at least 1 fairy
t4: EPM
t5: leonel on this card
t6: this card 0pp, 2 0pp fairy (4 damage), 1 1pp fairy (2 damage), roach for 5 damage, guidance, roach evo for 9 damage... 20 damage on t6
Empress of the Demonic Sea(7/7 -> 9/9) - 10 Cost Neutral Legend Follower
Fanfare: Turn 1 Neutral card(other than this card) and 1 none Neutral card in your hand into 0 cost, Discard all other cards in your hand.
S-l-o-w. But hm, idk. Almost certainly not for forest; the hand is a very necessary thing there. But for dragon, maybe blood as well, heaven, ginger-rune as a plan B—in general, I don't see serious value yet, but the card could take off. You could just run it with that broken amulet.
Alright, time to think up come combos with that witch legend!
Baha-Zell: THE COMBO RETURNS IN FULL FORCE, NOW JUMP INTO THE WIND
Genesis Dragon-Arriet: 14 damage to the face!
Ouro-Zell: Trigger your opponent's PTSD.
Albert-Arriet: Requires a turn of waiting to proc the enhance effect as well as an evo point so it's heavily telegraphed, but if successfully pulled off without being blocked off by wards, is an instant 20 to 0.
Albert-Gabriel: Alternate version of the above, does more damage if you lack an evo point but otherwise fall shorts of the 20-0 lethal by 2.
Aegis-Bahamut: Sets up lethal next turn whilst clearing the board. Admittedly this can be done without requiring you to set it up just by playing the two on curve, but sometimes you just get pressured enough and never find space to actually drop Aegis.
Fanfare: If you have 5 or more cards in hand, gain +2/+2. If you have 3 or more neutral cards in hand, this card gain "can't be damaged by follower/spell/amulet's effect and can't be destroyed by effect"
Just as I predicted, a forest legend with neutralcraft tuning. If only I knew what those strange hieroglyphs on the evolve are. So far it's just a very fat bastard that everyone will trade into like crazy. It could have been worse; but then again, it could have been better.
Forbidden Elemental
Runecraft Legendary Follower 3pp 6/6
Can't attack. If you have 9 cards in your hand, evolve this follower and deal 3 damage to all enemy followers.
Evolve 6/6 Can attack.
I don't even know where it's better to tune this, but it looks sturdier than the shadow equivalent. With di-shit I can easily hit 9 cards without any effort, and a couple of control tools wouldn't hurt di-shit either. Maybe it'll fit in as a one-of.
Princess's Kiss
Swordcraft Bronze Spell 3pp
Give a neutral follower +2/+4, then give it Commander.
Not bad. Imagine this joy on the all-beloved ding-dong. Although maybe sword would rather play a unit.

Hatti
Havencraft Silver Follower 6pp 3/7 Evolve 5/9
Fanfare: Gain Rush and Bane if there is an evolved evemy follower.
Good. A small thing, but a pleasant one.
Upd: oh, it's 6 pp. Heaven can build a whole deck out of its own 6-drops.
Nightmare Executioner
Shadowcraft Silver Follower 4pp 0/3 Evolve 2/5
Bane.
Clash: Draw a card.
Ha-ha!!! I've been waiting for a follower with bane and 0 attack for a long time! Dreams come true!
Though, to be honest, the unit isn't great; at best it's mediocre.
Egg Bomb
Neutral Bronze Spell 7pp
Deal 3 damage to all followers.
This is something that can be tuned into forest—not the best, but still an AoE; and forest has decks that don't give a damn about tempo, they actually need a board for OTK. Plus it fits the curve after beauty and the beast.
Also, Humpty's facial expression is a separate masterpiece. It's as if he got hit with a frying pan on the part of the male body for which the card is named.
Rapunzel
3pp 2/5 Neutral Gold
When this follower enters play or at the start of your turn, it gains "Can't attack."
Whenever an allied follower attacks, remove the "Can't attack." restriction on this follower.
Strange unit, maybe it'll do something cool, but more likely it'll be a meme.
The White Rabbit
3pp 2/3 Sword Bronze Officer
Fanfare: Draw cards equal to the number of allied neutral followers in your area.
Sword got some meager, but at least some draw. Not bad.
🏹🎪+⛓️♿=💕












