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#14
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I completed the last map from the campaign in 76 days. Not great. It felt somewhat artificial. We start with those three under-leveled heroes that were forced upon us in the previous maps. No truly "free" heroes made it to the final. The AI made all the mistakes it was supposed to. First of all, playing as the Tower, the AI took a long time to build magic towers in its castles. Then, it would come to besiege with heroes who had little or no mana. Only Lestos provided some entertainment due to his built-in "plague" ability. The AI almost didn't defend its castles, preferring to take its entire army and go on the offensive against mine. Therefore, the Tower castles were captured with microscopic losses. The game is mainly remembered for the struggle against large stacks of neutral creatures and the ordeal of navigating long underground corridors. Christian attacked enemy castles, Yanova defended her own. Astral wandered around aimlessly, collecting whatever he could find. A true miracle happened, and this old relic managed to reach the location of the only battle for which it was suitable. In the clash with Arlak, not a single spell affected my troops. After winning the battle, I thought it was all over, the finale, the ending cutscene. But no, I had to spend 4 days hunting down the Necropolis "roaches." Result: Christian level 28, Yanova level 29, Astral level 28, total 252 days (Stormlord). The campaign left a very mixed feeling. It's like trying to attach a jet engine to a dirigible. The difficulty of the task is combined with the questionable result. The maps themselves: the landscape, objects, and placement of neutral creatures – all are done at an excellent level. (Are there any complaints about the buttons? - No, the buttons are sewn on tightly; you can't tear them off with your teeth.) "Heroes 3" and "Heroes 5" have completely different philosophies of hero development and different travel spells. Therefore, the first map in the campaign has very weak gameplay, the second has mediocre gameplay, and the last has passable gameplay. The best solution would be to create campaigns "based on" the games, rather than trying to force "Heroes 5" into the Procrustean bed of "Heroes 3" maps.

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