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Walkthroughs for custom maps.

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#545
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Marmot
Such "original solutions" from map creators (yes, the author of this map is not the only one who does this!) deserve a good spanking with a ruler! :smile29: :smile19: Because there's no logic or any other skills required from the player here; it's just mindlessly loading the save 100,500 times until you find the right path. The map immediately dropped in my estimation, even though I hadn't even started playing it. :(
I 200% agree. One thing is an interesting labyrinth, and another is just mindless grinding by the map author. It reminded me of classic games where kids drew squares on the asphalt and jumped on them :D. If I open a map and see a field of identical objects planted in a square grid, I immediately discard that map. One thing is an advanced training ground for oneself, and another is to showcase one's grinding skills for everyone to see, with the pretense of creating the best map :D.
On this subject, a few words about the fourth game. I once found information on a website about how, in an offline tournament, a map was completed not in a month, but in a week, by defeating very strong guards with very weak forces. I certainly give credit to those masters who did it, but I don't even want to try it myself. To have to fight for 4 hours! :confused: :( :mad: My hand would fall off.:eek: :smile04:
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html