Yesterday, we were criticizing the mapmakers for the fact that “their maps are always cleared with removal spells” (which is why a large part of the maps are considered unplayable), and today we are criticizing a removal spell with a creature. It doesn’t lose you tempo, doesn’t require evolution, shadows/sigils/overflows/two played cards to activate, and is maximally efficiently designed.
It just takes time for the concept of such a unit as being good to sink in.
Added 1 minute ago
A good AoE spell would be much more useful for Sylvan.