Skip to content

The Hero's Path

User Avatar
#343
Auto-translated
Here is my walkthrough of the "Path of the Hero" scenario: https://www.youtube.com/watch?v=zlXurZFZ584

I decided to describe a couple of things that I didn't like:
- Day 6 is incredibly annoying because it's night. It's so dark on the map and in the arena that you can barely see anything. You have to strain your eyes a lot (it would be better to make the maximum darkness on day 6 the same as on day 7, when it starts to get a little lighter).
- Double-clicking when choosing/buying/selling items is annoying because the script doesn't have time to work and automatically sells the necessary items (it would be better to remove the option to choose an option with a double click so that this doesn't happen, or fix it somehow if possible).
- In the special abilities menu, it would be nice to list all types of achievements and what they are for. Then the player would be happy to complete them (for achievement lovers).
- In more complex quests, it would be helpful to have a more detailed description of what to do and where to bring things.
- More attention should be paid to alchemy so that the player understands the importance of this activity.
- The long walkthrough is a bit tiring towards the end.
- You could make the main character's name hint at adventures, for example (Hiro) or any other, but that's a matter of taste. This name doesn't suit him, IMHO.

Everything else was good, especially the certain difficulty of the walkthrough up to a certain point, the variety of quests, the ability to complete a quest in two ways, alchemy, and special abilities. It turned out to be an atmospheric map, but not without some complaints from me in particularly difficult moments
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее

Statistics

Welcome our newest member: leyu