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#3274
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And... cards!



It was. An interesting card, a very harsh drawback, but it might work.



It was. I think that despite Loken's grumbling, this card might also work; it's easier for the dragon to upgrade one Olive, but the turtles can be used to play along the curve and not brick.



It was. I probably made a mistake, and this isn't for Atomic, but just for aggro, even if you're trading, you still attack.



It was. Situational, but it might work well in a neutral-heavy deck, as it hits two units at once, and not weak ones like the wardrobe girl and the dragon warrior, but it can even hit a strong one, for example, Evolve-Albert/Sybil/Fina + it can be combined with Grimnir on evolve turns (the first thing that comes to mind).



It was. A very, very, very powerful card in Vengeance-Blood, which will be amazing.



It was. So cute :3 :3 :3 I'm already reserving a place for it in Storm Heaven. It's not great that it's a ward, because Menu can sometimes be ignored, but this one will definitely be traded; but it has better stats for an aggro deck than similar wards (Defender and Grimnir) + it can't be removed.



It was. A great option if you want to get benefits from neutral cards and play a strong class deck; but how good those benefits will be to include this card in the deck is a question. Maybe it's easier to just put in a bunch of neutrals.



It was. A must-have in T2, useless in ranked.



It was. Yes, Heaven! And unlike Skullfane or Eidolon, this card looks strong. It immediately gives a huge advantage on the board; under certain circumstances, it can be played very quickly. Maybe mid-tier and meme decks will take off; maybe, finally, an amulet-heaven archetype will appear; I already regret reducing the population of Eidolons in my collection.



I think someone mixed up the shores during the translation. The card is not bad. It seems more like an amulet than a unit - sit under ambush and buff allies. But maybe it's too slow or something else. But it's not bad.



It was. D-d-d-dragon?! ISN'T GREEN ENOUGH FOR YOU?! With its ramp, the dragon will quickly make up for the lost tempo, especially if it spams Lucy-Isri-Sotona-Sotona's friends along the curve... Well, at least it won't spam with Baha. Although, if this effect triggers on Baha, summoned by Sasha, it will be 17-19 DAMAGE TO THE FACE, ARE YOU SERIOUS. I predict that if this thing becomes meta, all decks will start upgrading execution or something else to remove amulets. Because why not.



It was. A very cool card in T2, it might work in ranked, although I don't know, 6 shadows is still a lot for ranked.

And a little something new.

Cinderella: Sword legendary 3/4/4 Commander
When another allied sword follower enters the field, return this card to your hand
I think this is very good. The downside is that it will be difficult to replay it for 3 mana; the plus is that I hope the effect from the commander will trigger for those who are played on the board, and the commander himself will go to a safe place. In Forest, this card would look good, maybe with slightly different conditions; in Sword, where the board >>> hands, it's questionable.

Sky dragon goddess 9/5/6 Dragon Legendary
Lastword: During your next turn, whenever a dragoncraft follower enters your field, double that follower's attack and defense.
Just imagine Genesis destroying full health. And this is with ramp, where such a creature can appear not on round 10, like for all normal people, but on 6-7. I'll have to upgrade the third Lilia, if this happens.

Snow White 2/1/2 Haven legendary (Evolved 2/2/3)
Lastword: Summon a Snow White and evolve it, and then make that Snow White lose all abilities.
I don't know, it's a strange card, a very strange card. Although it will be good along the curve, it will ease early trades. It might even be great. The first legendary for 2 mana.
А, вот почему.

🏹🎪+⛓️♿=💕