Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I completed the third map in 50 days. I enjoyed this part. It's not more difficult than the previous maps, but the story is more engaging, making it fun to play. The biggest disappointment is the main hero assigned. Playing with the "spell reflection" special ability against Orcs and Humans is, let's just say, a peculiar choice. But this annoyance is easily fixed in the tavern. I wanted to get a hero from a Human castle, but it didn't work out; they all came from the Academy. I bought Hafiz and set off. By the time my hero cleared the outpost, the computer had already determined its main competitor. The Orcs defeated the Dwarves and almost wiped out the Knights. I must say, the main Orc, Argath, did a great job. While the slow-moving Academy faction captured one city, Argath took two from them. It was impossible to stop this, so I had Hafiz intentionally lose a battle against some random creature to finally corner the ubiquitous Orc. Astral spent the whole game idling. Through mentoring with Hafiz, I pumped him up to level 17 by the end of the game, and "the referee raised his hand, even though I didn't hit him."