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= Mods that replace individual factions =

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#144
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Uriel Septim X
I want to share a mod that replaces the Human faction with you.
The mod is Polish; I haven't touched it or altered it in any way (the original code and textures are preserved).
I don't know who the author is, but the download link has been removed (this might be the last copy of the mod).
Screenshots are available.
I'm posting it here in case someone wants to use any of the mod's data.
BUGS!!!
A bug was noticed: with a large number of mods, an unusual situation occurred: the city textures disappeared (during construction and siege, all textures become the same color (pale green), and only the background is visible).
The sea creatures (the exact name is unknown) still have shadows from dragon wings behind them.
Note!
It changes the starting screen in the EWA mod (the Empire city becomes a pirate city).
Installation Instructions
Simply place the .pak file in the data folder.
Download Link
https://yadi.sk/d/TiZE-ySY3JfjWB

Screenshots
I can't figure out if the Vintari are weak or the Pirates are strong. I decided to play a duel to see the new factions, the Pirates, in an auto-battle. I was expecting them to be slow, so we could take them down. Green manticores arrive and kill the wolves (they must be weak). I unleash the wrath of the Ice Phoenixes, and we barely manage to defeat them. Then, some Pirates rush forward; I kill half of them with Cold Demons and the other half with green snakes. In the next turn, my birds are all wiped out at once by grenadiers. And the rest are finished off by the Temple units. (The assassins also killed the demons):smile32: