Skip to content

Heroes 5.5 WarGame Edition - Tactical Edition.

User Avatar
#613
Auto-translated
Well, let's just say it's an economic strategy; I mean, a combat strategy – the direct actions on the map, the distribution of forces, and so on. In general, it would be very good if, within WGE, a GSC (Game Scenario Creation) group was created to create dynamic maps (we've already discussed this above) – as far as I understand, rta (real-time action) appeared precisely because most games cannot be played quickly and in one go (even playing on small maps sometimes takes a long time, not to mention large maps where the game turns into a "late game").
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...