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Magic schools in Heroes 5.

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New spells that will appear in the second add-on for Heroes 5: Tribes of the East.
Regeneration
Level: second
School: Light
Each turn, creatures restore a certain amount of health. Does not affect undead.
Divine Vengeance
Level: fourth
School: Light
Deals magic damage to the selected unit. The amount of damage depends on the number of enemies that the selected creature has killed since the beginning of the battle.
Sorrow
Level: first
School: Dark
Lowers morale and reduces the luck of the selected enemy unit.
Vampirism
Level: fifth
School: Dark
The selected friendly unit gains all the properties of undead and the ability to absorb the life force of its victims, like vampires.
Deep Freeze
Level: fifth
School: Destructive
Freezes the victims, immediately dealing ice damage and then draining life each turn for a certain period of time.
Arcane Crystal
Level: second
School: Summoning
Creates a crystal on the selected area of the battlefield, which blocks the path until it is destroyed or the battle ends. When destroyed, it deals damage to all units nearby.
Blade Barrier
Level: fourth
School: Summoning
Temporarily creates a wall three cells long on the selected area of the battlefield. The wall has an additional 75% protection against ranged and magic attacks. Attacking it in melee combat deals damage equal to the number of lost hit points.
Summon Hive
Level: fourth
School: Summoning
Materializes a wasp nest on the selected location on the battlefield. Wasp swarms from this nest will attack enemy creatures until the end of the battle or until the nest is destroyed. The nest will not attack undead, elementals, or mechanics.

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