There's no need to manually save at the beginning of a turn. Those who didn't know, a save is automatically made when a turn is received. And the autosave, like 111.gm2 or AUTOSAVE.gm2, is first saved at the beginning of the turn. That's what you should load.
And you can do dirty manipulations in any way, especially uncontrolled ones; no one will force you to prohibit them. This is a space within the player's control. But this space can be minimized. And if it can be, why not declare these possibilities? Like with tobacco and alcohol. Restrictive measures do reduce their consumption.
By the way, there's a downside to manual saving in terms of seconds spent saving and then, when loading, on transferring the turn. And we could ask baratorch to introduce a timer fix in the log at the moment players disconnect, if possible. This is also an organizing measure.
