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Appeals Committee. Disputed situations in tournaments.

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#1561
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Well, I'll say it again – Lizardman is right. If we're talking about Tournaments, then mandatory loading at the start of the turn and continuing from there is essential. However, a person still needs to remember everything, and this can only be done at the end of the turn. So, it turns out that they are in equal conditions. One remembers the turn and what he wanted to do next – that is, he gets 8 bonus minutes to plan his turn from the current position! That is, after the opponent's turn. The second player gets the opportunity to view the map and plan his next turn without knowing how the opponent will move. This is a rather dubious advantage. Moreover, he spends mana on viewing the turn, which can be critical in a number of scenarios, like Jebus, so it's not a free action. Both players get their advantage. If you don't want them to use the viewing option, then don't give the person the ability to remember their plan for the game. Wouldn't that be the same? Let them start moving immediately. But that's nonsense and stupidity. I don't see any violation of the rules in this, not even close. And, of course, if there was a save at the end of the turn, I'll load the save, and if I have time left for my turn – before I pass it – I will do whatever I want. I can dismiss all 8 heroes and rebuild in all cities – I haven't passed the turn yet, and I still have time on the timer. So.
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