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#1164
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My creatures:

Tokolosh (level 3)
Attack 5
Defense 1
Damage 2-7
Health 13
Speed 4
Initiative 9
Abilities: Undead, Curse, Magic Immunity 25%, Fire Immunity 50%, Invisibility, Harm, Spell Weakness
Description: If a shaman is offended, he creates a tokolosh from dead bodies, removing their tongue and eyes. Although after the transformation, their body shrinks to the size of a small child, they cause terrible destruction, attack people, and damage their property, often casting curses. To bring a tokolosh to life, a special spell must be spoken, and a red-hot poker must be used to make a hole in its skull, which is why the tokolosh is immune to magical attacks, and especially to Fire. The tokolosh can also become invisible.

Druid Elders (level 4)
Attack 12
Defense 11
Damage 11-13
Health 36
Speed 4
Initiative 10
Mana 20
Abilities: Living, Ranged, Spellcaster, Purification, Child of Light
Spells: Stone Skin (medium), Striking (medium), Lightning (expert)
Description: Druids who have devoted their lives to serving Silanna become Druid Elders. Silanna has endowed them with wisdom; she protects them and helps them in everything. If such a druid decides to join an army, it means that Silanna herself will help the warriors.

Manticores (level 6)
Attack 13
Defense 13
Damage 35-45
Health 115
Speed 5
Initiative 11
Abilities: Living, Flying, Ranged, Poison
Description: Some manticores have many poisonous spikes at the end of their tail, which they have learned to shoot. They are called manticores. After each shot, a new spike grows, so manticores can shoot endlessly.

Adlets (level 5)
Attack 16
Defense 16
Damage 15-17
Health 85
Speed 7
Initiative 10
Abilities: Living, Battle Fury, Pack Tactics, Scavenger, Charge
Description: Adlets are half-human, half-wolves, born from a woman and a red wolf. People were afraid of them and left them to die. However, the adlets survived and turned into fierce and strong predators. Now they hunt people in packs and eat their flesh, making them tremble at the mere mention of them.

Black Dogs (level 5)
Attack 19
Defense 16
Damage 15-18
Health 60
Speed 7
Initiative 13
Abilities: Undead, Ethereal, Attack of Fear, Aura of Terror, Death Gaze
Description: Black dogs are mystical black phantom dogs with demonic red eyes. They are the embodiment of fear. An encounter with them promises only misfortune or even death.

Penanggalan (level 4)
Attack 11
Defense 9
Damage 6-12
Health 42
Speed 8
Initiative 10
Abilities: Undead, Flying, Enemy Cannot Resist, Drain, Curse
Description: Women who die in childbirth sometimes become penanggalan vampires after death. During the day, they look like ordinary women, but at night their head separates from their body and flies freely in search of a victim. No one can resist them, and no one can escape their curse.

Nightmares (level 5)
Attack 17
Defense 14
Damage 10-20
Health 45
Speed 5
Initiative 9
Abilities: Undead, Large, Flying, Stun, Poison Aura
Description: Witches who, in their lifetime, worshiped Ascha and performed sacrifices at night, become nightmares after death. Nightmares come to people at night and kill them in their sleep. At the same time, the person cannot move due to the spell cast by the nightmare. If nightmares are nearby, people feel weak.

Krixes (level 5, upgraded)
Attack 21
Defense 18
Damage 15-25
Health 55
Speed 6
Initiative 10
Abilities: Undead, Large, Flying, Stun, Poison Aura, Curse
Description: Witches who were caught during the sacrifice to Ascha and later executed become krixes after death. Like ordinary nightmares, they kill people at night, inflicting stun on them, but they are driven not only by worship of Ascha but also by revenge for their death. They curse all the living for this.

Night Witches (level 5, alternate upgrade)
Attack 18
Defense 21
Damage 16-19
Health 65
Speed 5
Initiative 10
Mana 25
Abilities: Undead, Large, Flying, Blind, Spellcaster
Spells: Weakness (medium), Slow (medium), Feeblemind (basic), Disruption (basic), Plague (basic)
Description: Some witches, in their lifetime, became interested in black magic and experimented at night, becoming so-called night witches after death. They have learned many curses and actively use them for killings. They can also temporarily blind the enemy in melee combat.

Hussars (level 6)
Attack 26
Defense 18
Damage 21-27
Health 88
Speed 9
Initiative 12
Abilities: Living, Large, Charge, Knightly Charge
Description: Hussars are lightly armed cavalrymen in the Empire's army. Although they have almost no armor, the enemy is unlikely to have time to strike them because they themselves will already be struck by a long spear. It is said that the hussars still worship Ilat, thanks to which they develop great speed.

Life Guards Hussars (level 6, upgraded)
Attack 27
Defense 20
Damage 26-29
Health 94
Speed 9
Initiative 13
Abilities: Living, Large, Charge, Knightly Charge, Flanking Attack
Description: The best hussars, who have repeatedly proven themselves in battle, become guards, or life guards hussars. They become nobles, wear expensive uniforms, but do not forget that their element is war. And when they are needed in battle, they again burst into the ranks of the enemy, sweeping away everyone in their path, and pray to Ilat to help them.

Winged Hussars (level 6, alternate upgrade)
Attack 26
Defense 21
Damage 25-27
Health 110
Speed 8
Initiative 12
Abilities: Living, Large, Knightly Charge, Tournament Charge, Aura of Terror, Armor
Description: Some hussars still turn away from Ilat in favor of Elrath and end up in the elite hussar regiment. Unlike other hussars, they wear heavy armor with decorations in the form of wings on their backs. Because of this, they are called winged hussars. As soon as the enemy sees riders with wings, he begins to tremble.

Order Guards (level 4)
Attack 10
Defense 11
Damage 8-12
Health 40
Speed 5
Initiative 9
Abilities: Living, Large Shield, Magic Immunity 50%, Mind Control Immunity, Courage, No Retreat, Endless Retaliation
Description: Only select warriors can join the elite squad of Order Guards. To join it, you must prove your unwavering loyalty to Ascha and pass difficult trials. Order Guards maintain public order in the cities of Ashan and detain those who disturb the peace. Thanks to armor forged from a special alloy, they are protected from both physical and magical attacks, and thanks to iron discipline, they will never leave their post without a good reason
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