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Unity of the Elements

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#229
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The impression of the map is mixed – it has an exciting plot and excellent design, but unfortunately, there is practically no challenge – almost all enemies are passive.
Well, yes, the map was not intended to be extremely difficult, rather a bit unconventional and story-driven. I must admit, I didn't even properly test the feature with the strong Necropolis cities, which could have helped me anticipate their overpoweredness in the hero's army.
Since no one bothered me, I spent the next month capturing creature generators and mines in the "drug-addict land" and accumulating undead troops – as I later realized, I was simply wasting game time. Because I thought that I would face fierce resistance in the enemy lands (naive).
As far as I remember, the enemies will not be able to cross the barriers between their states, which, of course, makes it much easier to gather troops.
At the beginning of the 4th month, I sadly realized that none of the artifact shops under my control had the 7th dragon artifact (I received and found the first 5 in the first month), and I went on a campaign to the demon lands.
I'm not sure if the last artifact can be obtained, and the set bonus from them should not work either, otherwise it would be too easy, for obvious reasons.
Although, of course, if I had chosen the light side of the force instead of the dark side, it might have been different.
Some players have completed it with fire-resistant golems and gargoyles (with Armageddon), it should be a bit more fun.

Thank you for the detailed feedback!

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