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General questions and discussions.

#114
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PROger
But why is it like that? I thought that the blue player has every right to take a restart, having received information about the number of heroes and the heroes themselves from the opponent, which would somehow "level" the advantage of the red player... Just like in SoD...
Because red cannot verify that blue took the restart on turn 111 not after opening the map on turn 112. Here, I think, there are no special options.
boovli
Thank you, the reason for the appearance of this item is clear. But what is wrong with restarts on turns 112 and 113 with Overlord's Hand (with a similar order of taking them), I honestly don't quite understand.
Initially (when this rule appeared in Wizard of Overlord's Hand), 112-113 were not taken, as far as I remember, because in this case, red would have to write "I will not take a restart" not only on the first turn, but also on the second and third.


But, in general, I appreciated the public opinion on this topic. I will wait until a couple more people express their opinion and think about how to adequately generalize this algorithm for taking a restart on the second and third day