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* A rule regarding restarts in simultaneous turn games has been added: In simultaneous turn games, restarts can only be taken on the first day. This is done in the following order: - During the first turn or before accepting the second turn, the red player must type "111" or "I don't take a restart." After that, if the red player doesn't take a restart, the blue player, without accepting the second turn, must also type "111" or "I don't take a restart." - If a player has accepted the second turn, they can no longer take a restart. You can see that the opponent has accepted their turn because the action bar under the timer will start to appear for them.
Why is it this way? I thought that the blue player has the full right to take a restart after receiving information about the number of heroes and the heroes themselves from the opponent, which would somehow "equalize" the red player's advantage... Just like in SoD...