Kirr attacks. Stats: 4 8. 2 dragons, 5 unicorns, 10 pegasi, 16 elves, 20 centaurs. Expert tactics, ranged attack.
Arlash 12 8. 28 Gogs, 5 Ifrits, 16 Demons, 5 Air Elementals, 15 Faeries, 3 Pitfiends, 3 Imps, ballista. Expert attack.
No one has magic.
Due to a misclick (I accidentally pressed the spacebar on the Ifrits), the battle ends in a draw: I eliminate the dragons, pegasi, and unicorns, and buy off with 1 Ifrit and 8 Demons. Kirr retreats into the darkness.
I go all-in: I capture the castle, exchange for nothing at three markets, and buy back Arlash and Ain (who had just been defeated) with mana and a ranged attack. Ain and her army chase after Kirr, catching up in the last move. After casting a spell on the elves, the opponent realizes that I have enough mana for everyone and buys off, after killing an Ifrit. In the next turn, he captures the castle, buys back Kirr, and finally kills my Arlash (main hero). Then he runs to my capital, but is defeated during the siege and flees.
I wanted to finish him off, but I chose the wrong direction three times, and then it was too late...
The result of the first two weeks of the game: I have no resources or money, no main hero, but a lot of troops in the castle and five heroes. Blue: has only one hero (Kirr), no troops, and no money.
That was the most interesting part =)
After that, the game turned into a grind and a war of attrition.
On day 217, the opponent surrendered.
Thank you for the game! =)
See you! =)
