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Simultaneous turn in a turn-based strategy game.

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Gameplay on such templates will be far from SoD, as many HotA changes are not disabled at the template level. For example, changes in castle balance, starting armies, skills, etc.

I suspect it will turn out like "WT under SoD" — neither side will like it.

Even TE-Light didn't catch on, although there were practically no differences from SoD gameplay. To be fair, that was in the pre-HD era; now it's easier with interface add-ons.

As for "writing your own Heroes engine" — there is a project called VCMI where people are doing exactly that. You can study their experience.