White Sharks / Mission 1 / Preparing the Ground
Sea Titans
- Protect friendly Shipyard and Warehouse
- Research "Mobile Repair Submarines" technology, build 3 repair submarines and a Trade Center
From the very beginning, research technologies that allow you to build cannons. They will be very useful when hostile elements arrive from the north shortly.
Fortunately, even if your defense cannot hold back the first wave of attackers, you will get a second chance: as a rule, the enemy destroys several buildings and retreats.
- Collect 4500 units of corium and load them into 3 containers with 1500 units in each
- Deliver the containers to the southern part of the sector
Do not forget that White Sharks use three resources. At the same time, unlike corium and metal, gold is easier and simpler to mine: first, no ships are needed to deliver it to the warehouse; second, gold mining installations can be built anywhere and in any quantity. Then you can exchange this precious metal for the resource you need at the trade center.
Once the containers are ready, load them onto submarines and send them in the required direction — without escort, straight at the enemy. They will, of course, be destroyed, but the objective will still be completed.
- Destroy all enemies
Build as many ships as you can and send them north through the canyon. You will encounter two groups of enemy ships, then three cannons.
White Sharks / Mission 2 / First Blood
- Find the outpost
- Protect the outpost for 15 minutes until reinforcements arrive
The disposition is as follows: the purples are settled in the north, and the reds in the south. Therefore, you must proceed carefully, exactly down the middle, toward the eastern corner.
Upon reaching the required point, immediately begin erecting fortifications. First and foremost, of course, cannons. Deep-sea mines have proven themselves well. You can rely on ships, but then do not forget to build a repair center to fix your battered fleet after an attack.
White Sharks / Mission 3 / Deal!
Sea Titans
- Lead 4 repair boats to the Black Octopus trade center "Market S27" and unload containers there
- Deliver the ship "Black Widow" to the starting point within 20 minutes
- "Black Widow" must survive
The objective sounds as if you are facing another speedrun mission. However, this is far from the case. Establish yourself at the starting location and build powerful defensive redoubts.
Once your fleet reaches impressive proportions, head to the western corner, and from there along the edge to the northeast. There will be many cannons on the mountains. Destroy them and place your own in their stead to grandly meet the enemies who will rush over upon being called.
Thus, step by step, we advance into the northern corner, where the red base is comfortably spread out. It will have to be destroyed. From there, the trade center you need is just a stone's throw away. Send a couple of loaded submarines there: they will manage to unload before the troops arrive. Most likely, these will be 6-7 purple ships. If you are not confident in your strength, let them deal with the same — they are quite satisfied with this and sail away. Once they have retreated further, send the second two.
Only now is it better to support them with cannons and a fleet — after unloading, "Black Widow" will appear, who must be loaded onto a submarine and taken back to your base safe and sound.
White Sharks / Mission 4 / Shockwave
- Capture the Central Computer in the central part of the map using a Marauder
- Protect the Central Computer for 15 minutes until two submarines arrive
- Find two experimental submarines in the northern part of the sector; load them onto submarines and deliver them west to the starting point
The Central Computer is located in the middle of the map. If you act quickly, only 2-3 cannons will be guarding this building. Accordingly, five cruisers should be quite enough.
After capture, the main task becomes ensuring your own security — erecting cannons. Then — building a fleet of ten ships and several more cannons to support the offensive.
After 15 minutes have passed, send your strike group north. The same tactic as before (use the fleet to take out enemy cannons and send your own in). Then bring up cargo submarines, load "Tiny-1" and "Tiny-2" (floating in the northern corner) and quickly head back to base. The haste is due to the fact that troops of your other enemies will sail to aid the main opponent.
White Sharks / Mission 5 / Hurricane
Sea Titans
- Detect the lost convoy and submarines with samples of new technologies within 25 minutes
From the starting point, head to the center of the map, and then strictly south.
- Deliver cargo submarines to TechCenter "TXS 467-K"
You must bring the ships back safe and sound. Some will try to prevent this — the reds will chase after you. Leave part of your fleet to delay them.
- Research "Teleshield" technology. Cargo submarines must survive
Note the two containers on the submarines — they contain a very significant amount of metal and corium. They can be painlessly unloaded into your trade center.
Several times, while you are researching the required technology, groups of 4-6 red ships will teleport to you. Be on guard.
Then you will have to take up the destruction of the purple base. Head through the mountains, along the edge of the map, to the northwest. The same tactic repeatedly described above works here as well.
Once the base in the western corner is dealt with, silicoids will appear.
White Sharks / Mission 6 / Little Surprise
- Detect and join the fleet of the 2nd Department within 10 minutes
Proceed cautiously to the northwest. Along the way, several cannons will be waiting for you, so do not drive all your ships blindly forward.
- Build a Shipyard in the northeastern part of the sector next to the friendly base
- Protect three TechCenters of the 2nd Department from enemy attacks
Soon there will be one massive "raid" on the base. In principle, they will fend it off themselves, but it is better to help as much as you can.
- Build 6 containers with 2000 units of corium each and load them into the trade center
You will have to accumulate for quite a long time. However, you can speed up this process by building more gold mines and quickly exchanging the resulting gold for corium.
At the same time, you will have to fend off rare enemy attacks. So do not forget about strengthening your fleet and defensive lines.
- Capture the silicoid Portal in the northwestern part of the sector
- Wait for the arrival of two artifacts
- Load the artifacts onto Submarines and deliver them to the TechCenter
- Research "Psi-Technologies" technology. Artifacts must survive
Head north to fight. Do not forget to build a Marauder — it is needed to capture enemy buildings. The military actions should not drag on — very often allies rush to your aid.
- Destroy the silicoid fortified area in the western part of the sector
Break through there via the previously devastated northern area. Once you are done with them — sit back and observe another piece of nastiness...
White Sharks / Mission 7 / Retribution
- Build an InfoCenter and Sonar in the southwestern part of the sector within 10 minutes
- Detect the abandoned locator "Big Ear 17" in the central sector and capture it
After building the base and ensuring its security, send your fleet northeast through the canyon. The locator is located in the middle of the map. Before capturing it, make sure you have enough ships left to ensure its security when guests arrive.
- Guard the locator until two artifacts arrive
Two artifacts will arrive escorted by enemy forces. While destroying them, keep an eye on the locator — the building must be preserved.
- Build a TransCenter. Guard it and the artifacts until reinforcements arrive
Having loaded the artifacts onto submarines, sail southeast and establish yourself there, awaiting the arrival of reinforcements.
- Provide the opportunity for "Hercules" to build a TransCenter in the southern part of the sector
Simply escort the appearing builder to your new base and ensure that no one interferes with his creative process.
White Sharks / Mission 8 / Still Waters
- Build a Teleshield next to the "Magic Gates" TransCenter in the southwestern part of the sector
- Build 7 containers with 1000 units of corium each, load them onto friendly Submarines that will arrive shortly, and deliver them back to "Magic Gates"
- Do not destroy the silicoid base in the northwest
To start with, get a good defense. Pay special attention to the tunnel in the mountains to the west. Then, having accumulated a bunch of ships, a couple of builders, and as many resources as possible, teleport to the "Gates". But do not rush to build the shield — incessant attacks will soon begin. Therefore, it is better to install defensive structures that will help you repel the assault. Only after that should you erect the required building.
As soon as allied submarines start arriving, teleport them to your base, and from there transfer them back. This is an extremely convenient and safe method; however, to implement it, you will have to build several teleporters.
- Destroy "Gates"
- Build containers with 10000 units of metal and 5000 corium. Deliver them to the northeast
Quickly destroy the building and engage in accumulation. Then simply send the containers without escort to the northeastern edge of the map — upon arriving at the location, they will disappear. But first, make sure you have a decent fleet and several extra towers.
- Ensure safe construction of TransCenter "TFB 34" with the help of builder "Leviathan"
- Protect "TFB 34"
Once the containers disappear, transfer towers and your fleet there — soon a builder will appear there, whose security you must ensure.
- Protect "Star". Build a Psychotron in the specified place within 15 minutes
- Allow silicoids to capture the Psychotron
Soon the ship "Star" will appear and, sailing to the center of the map, will build the required building there. Escort it and protect it from attacks until the job is done. When the construction of the psychotron is completed, simply lead your troops away.
- Capture all Protoplasm Generators in the sector
To complete this objective, you will have to destroy all silicoids (best done from west to north) and Octopuses (from east to north).
White Sharks / Mission 9 / Meat Grinder
- Protect TransCenter, Central Computer, Market, two Submarines with artifacts, and a Submarine with "Recruit" on board for 10 minutes
- Infrastructure in the northeast and southwest must be preserved
- Capture the teleporter in the southeast and deliver "Recruit" there
Sail to the center of the sector and build a base there. Fortify the northeast and southwest — the allied forces located there are insufficient. The main flow of enemies, the purples, will come from a second direction — their base is located nearby.
Do not forget to build a repair center and set your ships in combat guard to "repair if damaged by 50%". They will automatically exit combat and be repaired, which will significantly save you money and nerves.
- Defend positions for 15 minutes until the builder arrives
Continue digging in and fending off enemy attacks. At the same time, build a teleporter and send troops and a couple of cannons to the enemy teleporter in the southeast. It is not heavily guarded, but the blue base is located nearby — you will have to destroy it, otherwise there will be no peace. Once this is finished, capture the teleporter and bring "Recruit" to it.
- Wait for the arrival of "Stinger"
- Research technologies "Corium 296" and "Thermonuclear Technology"
Once you research the required technologies, new objectives will appear.
- Build a Plasmatron and a Launcher within 20 minutes. Launch a missile strike on the Octopus Central Computers in the northeast and southwest of the sector
The best and most painless way to deal with enemies is to launch missile strikes until nothing remains of them. However, this is a very costly and slow process. It is much simpler to blow up vital structures and then teleport your fleet there to destroy the enemy base from within.
Then you will be ordered to finish off the silicoids in exactly the same way.
White Sharks / Mission 10 / Hard Nuts
- Capture Plasmatron, 2 Launchers, Trade Center, Shipyard and Air Extractor
- Artifacts must be preserved
You have a long journey ahead: first to the center, then northeast almost into the very corner, then northwest to the western edge and from there to the northern corner. The main danger is that you will not be able to replenish your fleet for some time, while there will be plenty of opponents on the way.
So, moving north, "feel out" the enemy towers. Do not destroy them. It's easy to do, but absolutely unnecessary. Capture them with a marauder. One by one. If during this process your ship is "battered", do not be afraid — after all, you have a couple of repair submarines. In general, do not forget to repair even seemingly insignificant damage to your flotilla after every skirmish.
Having captured 3-4 towers, line them up at the entrance to the canyon leading northeast. Create a minefield some distance in front of them. After preparation is finished, sail there and provoke a patrol — let them sail toward your redoubts. You should do the same with the second group of ships located slightly further. Do not forget to capture enemy towers. As many as you can.
Moving through the canyon, do not miss the tunnel to the north. Beyond it lies a small enemy town with several cannons and another patrol. The tactic remains the same. If any mines are left, use them too. Do not let your ships blow enemy buildings to smithereens. Among them is a repair center and a submarine production center. If you have extra resources, you can replenish your flotilla.
On the way west, you will encounter a small base of yellow silicoids. You can leave it alone and boldly sail past, continuing to use the tactic described above.
- Unload 2 artifacts near the Plasmatron
- Destroy Central Computers in the central sector
After capturing the required buildings, fortify the approaches from the west. Shortly after unloading the artifacts, when you can start building missiles, red ship patrols will begin to arrive from that side regularly.
Two other submarines contain containers with corium. Unload them into your trade center, and you will have enough resources for missile production. With their help, you will easily destroy the Central Computers. In case the missiles miss, use the teleporter to deploy ships into the required zone.
- Build a Trade Center in the central part of the sector and guard it until the ship arrives
- Do not enter the southeastern and southwestern parts of the sector
The easiest way to complete this task is when all resistance has been destroyed by missiles. Do not rush, save your ships — there are plenty of corium mining spots near your base.
- Capture "Central Beam" complex in the southwest
- Destroy all silicoids
Still, nothing can compare in effectiveness to clearing a spot with a missile and then landing troops reinforced by towers. Just don't miss — if the shockwave covers the complex, you will have to start all over again.
Black Octopuses
Black Octopuses / Mission 1 / Reconnaissance
- Build a base
- Conduct reconnaissance of the sector and destroy the enemy
40 minutes are provided to complete the objectives. Therefore, start building quickly. At the beginning of the mission, there are two silicoid patrols on the map — in the north and in the west. To ensure the security of your base, unlock "Light Laser" technology as soon as possible — this will allow you to build cannons.
There is very little metal in the nearest deposit, so do not miss the chance to build a new mine before you spend the last reserves of this resource. For complete victory, it is necessary to destroy the base located in the middle of the southwestern edge.
Black Octopuses / Mission 2 / Cover
- Escort all cargo submarines to the storage and unload them
A mission for your reaction speed. Immediately after its start, send all cargo submarines and most military ships to the center of the map. Lead the remaining ones slightly forward. Barely will you have time to give orders before the enemy begins an attack in two directions. 5-7 of their ships will rush in pursuit of your caravan — they should be stopped by the part of the flotilla left behind. The second group, much more massive, will rush toward the storages. You must manage to bring all your remaining troops there — at least one storage must survive.
- Build 3 containers with 1000 units of corium each, load them onto Platforms and lead them safe and sound to the tunnel in the north
Most of the base is already built. This slightly eases the task. However, to build cargo platforms, several technologies must be researched. Use this time to create a more powerful fleet — the northern corner is guarded by a purple base. In addition, the tunnel itself is also guarded by another reinforced patrol.
Black Octopuses / Mission 3 / Rescue
- Escort all Platforms with corium cargo to the eastern base, protect the Black Octopus artifact
Another objective requiring speed. Immediately send all civilian ships to the base, and advance military ones north — you will encounter a red patrol. Engage them in battle and try to delay them — they will attempt to give chase.
- Protect five Platforms with corium and an artifact until they reach the north
The situation is similar to the previous mission: a base guards the passage, and a patrol awaits within it. Assemble a fleet and deal with them. Then send the platforms there.
Black Octopuses / Mission 4 / Retribution
Sea Titans
- Destroy all White Shark forces
- Protect silicoid observers
- Capture three samples of enemy technology, load them onto Platforms and deliver to the main base in the northeast
The disposition is as follows: besides yours, there are 5 enemy bases on the map. All of them will have to be destroyed. But artifacts are present on two of them: one in the southern corner, two in the middle of the southwestern edge.
The war will be long and bloody. Remember that two roads lead to each base on this map. One entrance is "formal" — through a wide canyon toward enemy cannons. The second is "backdoor" — the path runs from the opposite side through the mountains; it will lead your ships to the rear of the base.
The following tactic works well: bring ships to the main passage to the base — the main forces of the opponent concentrate on them, while you deploy as many towers as possible directly at the enemy buildings.
Black Octopuses / Mission 5 / Allies
- Build a teleporter in the southern part of the sector
- Free silicoid prisoners (six stationary submarines) at the enemy's western base. Load them onto Platforms, deliver and unload them at the teleporter
- Hold back the enemy until reinforcements arrive
As soon as the base you start building reaches impressive proportions and begins to grow cannons — expect guests. Therefore, do not send the ships given to you at the beginning on deadly cruises prematurely.
There are only three enemy bases on the map: red in the western corner, purple and green in the eastern. The prisoners are with the reds. That is who you need to deal with.
The tactic described in the previous mission works best here: bring your entire fleet to the passage in the mountains leading to the base (approximately in the middle of the map). Cannons are stationed there, and upon seeing you, the main forces of the opponent will also arrive. Engrossed in the fight, they will not notice 5-6 cannons and several ships that you will drop into the western corner.
Once it becomes safe, load the silicoids and take them to your base. Shortly after this, their convoy will appear.
- Destroy all White Shark forces
A huge convoy of silicoid ships will slowly proceed to your base, pick up their own, and sail back. Your main task is to ensure that the purple and green forces do not destroy a single one of the former prisoners: several patrols will attack the convoy.
After the silicoids leave, you can take on the remnants of White Shark. Use the same tactic.
Black Octopuses / Mission 6 / Exposure
- Build a locator in the southeastern part of the sector within 20 minutes
- Protect the locator until the silicoid convoy reaches the White Shark base
Build the base as quickly as possible. About five minutes before time runs out, teleport (you can also bring them by their own power, but there are minefields along the way) a builder, several ships and — it would be good to have — a couple of towers to the southeastern edge. An attack is unlikely, but possible.
- Capture an artifact at the White Shark base
- Transport the artifact to your base
- Protect the artifact and Central Computer until the ship "Retribution" arrives
You can attack the base where the artifact will be brought head-on and even succeed. However, there is a much simpler and less costly path. Build three teleporters. It's expensive, but worth it. Then begin a massive troop transfer. Teleport approximately 6 ships and several towers exactly into the southern corner, then again ships and again towers. This will be enough to suppress resistance and establish yourself in that area. The artifact itself is slightly further north, and you will reach it without problems.
But do not rush to send this item to your base. As soon as it appears in the vicinity of the Central Computer, silicoid groups will rush toward it from two sides. Pay attention to the passage north of your base in the mountains. Fortify it and the western part of your base. The enemy will try to break through directly to the building, ignoring everything else.
Black Octopuses / Mission 7 / Deep Strike
- Capture the research laboratory and protect it
- Research "Plasma Generator" technology
- Build a Terminator, load it onto the "Storm" platform and take it to the northern part of the sector
Sea Titans
Act quickly. Create several heavy cruisers to support existing ships. Then advance them to a point slightly south of the center of the map, between mountain ranges. There will be two deposits that are vital for one of your opponent's bases located in the south. Build cannons there; fortunately, there is a mountain nearby — an excellent position for artillery.
Having ensured the security of this crossroads, move further east — toward the sought-after laboratory. It is guarded by another base. Attack it, and meanwhile teleport your cannons to the nearest hills — with their support, victory is inevitable. Watch your ships carefully — do not let them destroy the laboratory in the heat of battle. In general, it's better to bring a couple of raiders and capture all enemy buildings — air extractors, factories and other infrastructure will not be superfluous.
Another important point. Having captured the laboratory, do not delay. You must quickly assign research for "Plasma Generator" technology before access to enemy technologies ends.
Now you can deal with the other enemies. The base in the southern corner, cut off from resources, is in a deplorable state — accumulate a decent fleet and finish it off. After that, move north. Before transporting the built terminator, you must clear the path. First, an artillery battery will meet you, and then a small red settlement.
Black Octopuses / Mission 8 / March
- Protect the research laboratory from White Shark attacks for 20 minutes
2-3 times light red patrols will visit you from the southeast — the ships and fortifications present from the start are quite enough to repel these attacks. Engage in strengthening the northwestern passage in the mountains. About five minutes before the deadline, silicoids will visit you from that side. Build 4-5 cannons and "cover" them with a protective field generator.
- Destroy all silicoids
- Destroy all White Sharks
- Laboratory must be preserved
It's better to take on the reds first — it's easier. Build teleporters and leisurely transfer troops into the eastern corner. Having assembled a group there, move it south. Only a couple of cannons will block your path to the base; others are on mountains and cannot reach you.
By the time you get to the silicoids, they will have managed to dig in quite a bit. From your base, move along the edge of the map to the southwest. There will be a narrow passage in the mountains and several cannons. Do not rush further — as soon as you approach, a patrol will sail toward you. Lure it into your cannons. Perform such a maneuver a few more times until the enemy sends all its patrols at you. Then begin slowly but surely breaking through to its base in groups of 6-7 cruisers.
Black Octopuses / Mission 9 / Fatal Surge
- Destroy White Shark forces
- Destroy all Launchers in the region
At the beginning of the mission, you already have an almost full base. You just need to finish building it. While doing this, pay main attention to quickly researching "WMD Defense" and "Laser Bomb" technologies. The first will allow you to distort the course of missiles flying at you; the second — to build your own.
There are three purple general-purpose bases on the map and three yellow ones, which guard the launchers. And all of them will have to be destroyed.
Starting ships are enough to deal with one of the purples immediately. The closest are to the south or northeast of you. Another is in the center of the map. It is best protected, as it's from its location that you can sail to the yellow settlements (two are nearby in stone rings with a single passage, and the third is further, straight ahead).
Build your base keeping in mind that at least three missiles will reach it before you destroy all launchers. The best way to fight them is to cover them with your own bombs. However, this is expensive and quite slow. Moreover, the remnants of bases will still have to be finished off "manually", i.e., by ships. Remember that you have excellent reconnaissance means in the form of locators, all sorts of stealth units, etc.
Black Octopuses / Mission 10 / Rigging
- Capture Complex within 80 minutes
The task is not simple. The thing is, the troop disposition is similar to the previous mission. In the very center, in a stone ring with a single entrance, the Complex is located. Around it is another ring, also with one passage. And the gap between them is filled with cannons and other silicoid filth mixed with their own ships. But this is only part of the problem. Four more bases are located around this mountain range. And your forces are divided in two — in the northern and eastern corners.
Until then, you can calmly develop your two bases — the silicoids are somehow passive about your presence and bustle past without distracting themselves by your destruction.
Use this time and the ships available at the start to destroy the base separating your forces (on the northeastern edge).
Your next goal should be the vacuum bomb launch complex. It is located in the middle of the southwestern edge. Reaching it by ship is practically impossible: enemy bases are on the way, and there is no time to build a decent fleet — the longer you dawdle, the more bombs you will receive. It's much faster to build your own laser projectiles.
When the enemy threat in the form of weapons of mass destruction is dealt with, take up the slow destruction of the remaining purple bases. As always, the best way is to try and cover them with your own bombs. However, it's not that simple because you will often miss...
After clearing the perimeter comes the most interesting part. A breakthrough to the Complex awaits. The entrance to the stone labyrinth is located in the west. Try to drop at least one bomb near the entrance — it is narrow, and cannons are behind it. If not cleared in advance, many of yours will fall...
Having broken through inside, proceed along an arc to the north, and then east, destroying everything and everyone. Upon reaching the Complex, do not rush to capture it. Bring a builder and fill the passed arc with as many cannons as you can. With ships, block the passage to the Complex: as soon as it is captured, a huge flotilla of Silicons will come from the west. Their main goal is to break into the center and return control of the Complex to themselves. Unfortunately, even hundreds of cannons will not be enough to kill them all — some will break through. Concentrate your ships' fire on the usurpers — they are the equivalent of raiders designed for capturing buildings.
Silicoids
Silicoids / Mission 1 / 10%
- Build 2 corium mines and one warehouse
To the west and east of the starting point, there are two corium mines each. Choose any to your taste.
- Collect 6000 units of corium
While emptying the deposits, do not expand too much — enemy patrols float all around, and you have little to defend yourself with for now.
Silicoids / Mission 2 / 20%
- Preserve Core structure
- Deliver 6 Scavengers with cargo to the western part of the sector
Build your base keeping in mind that in a few minutes enemies will begin to actively attack your mining facilities. It is especially important under these conditions to occupy the metal mine to the southeast and guard it carefully.
Once all vital facilities are erected, build research modules and upgrade your troops. Without dreadnoughts and cannons, achieving victory will be impossible.
Create a more powerful fleet and move toward the center of the map, then turn northwest. There will be a base located there that must be destroyed — that is where you need to bring the scavengers.
Silicoids / Mission 3 / 30% - Escort the messenger and artifacts to the White Shark base - Escort three Scavengers to the White Shark base Head to the southern corner along the edge of the map, then turn southeast on the other side of the mountain range. Do not miss the necessary passage leading to the eastern corner—it is covered by a stone "overhang" and is very easy to overlook. Despite the fact that no fewer than three patrols lie in wait for you along the way, there is no need to worry or be anxious—the ships provided at the start will be enough. - Build a Core in the eastern part of the sector and research the "Local Teleportation" technology Don't forget to build a silicon mine immediately, then a corium mining shaft (the deposit is located in the eastern corner). The same technology module will provide the technology you need. To win this mission, you do not need to destroy the enemy. Completing the objective is sufficient. Silicoids / Mission 4 / 40% - Capture the "Terminal" center at the northern Black Octopus base using the "Retribution" Usurper At the start of the mission, the disposition is as follows: your forces are in the western corner of the map, the Octopus base is in the north, and another enemy base is in the east. "Guests" will periodically sail to you from there, so arrange for a proper welcome in advance. Roughly halfway along the northwestern edge of the map, hidden by rocks, there is a passage leading straight to the northern base. To simplify the future task and minimize losses to your personnel, I suggest the following maneuver: take two or three rays and drive them at full speed through the aforementioned passage east toward the northeastern edge. There will be many guns along the way—ignore them. As a rule, at least one ray definitely reaches the goal. The guns are located around the perimeter of the settlement, so do not fly too close to them. Send a ray north, hugging the edge of the map tightly: it will calmly fly onto the enemy base and wipe out almost all of it. Just be careful not to burn down the center you need. Now it is only a matter of building a more powerful fleet and destroying the outer ring of defensive structures. After capturing the center, you will need to return to your own base and research the required technology. Be attentive: when a couple of minutes remain until the end, the second enemy base will attack you. Silicoids / Mission 5 / 50% - Capture the scientific centers in the northern part of the sector The northern part can only be reached through a mountain pass located roughly in the center of the map. However, on one side—the side closer to you—it is guarded by a patrol from the base in the eastern corner, and on the other side by a patrol of the northern enemy. Furthermore, you cannot destroy them slowly—the enemies constantly replenish these units. To solve this problem, build a fleet of ten heavy ships and take ten prototype modules. Attack the patrol with military units and, under the cover of noise, build a fortified area right at the passage. Even if your fleet is destroyed, the enemy will perish from the gun fire. Secure yourself in the same way further north, at the exit of the gorge. Now you can start building a real fleet and calmly sail to deal with the northern base—your fortified area will take care of the "friends" from the east. Two minutes after capturing the scientific centers, artifacts will appear, which must be transported to your base. Then destroy the remaining enemy forces. Silicoids / Mission 6 / 60% - Ensure the protection of the Black Octopus base and scientific center from White Shark attacks To the west of your base is a small settlement of one of your enemies (red). You can finish them off immediately or leave them alone entirely. However, keep in mind that they will constantly send small patrols from there. This base is practically unprotected by guns, but there are plenty of ships. Build several guns and mortars in the west and lure them there. After that, feel free to move further—even five or six ships will be enough for you to completely destroy this base. Nevertheless, do not forget the main objective. The Black Octopuses are settled in the northern corner, and massive groups of White Sharks constantly sail toward them from the southeast. The Octopuses can handle one attack. But later they will need help: you must block the mountain pass to the south. You will either have to build many guns there, bring ships, or both. You need to hold out for about 45 minutes. - Ensure the protection of four platforms until their arrival at the Black Octopuses - Escort the platforms to the southeastern part of the sector As soon as the platforms appear at your base, a group of White Sharks will sail out from the western corner, clearly planning to attack the long-suffering Octopuses—you must stop them. Meanwhile, lead the platforms to the scientific center in the north, and after unloading and loading, send them southeast through the mountain gorge. But before that, launch as many of your ships there as possible—the White Sharks will set an ambush there. Silicoids / Mission 7 / 70% - Deliver trailers to the southern base and unload them From the starting point, move south and then along the corridor to the southeast. You will encounter only one patrol on this path. But the main danger will not be the patrol, but numerous mines, the only way to detect which at the moment is to run into them. Therefore, send two or three rays ahead of the main group as minesweepers. Remember that you cannot lose more than one trailer. Upon reaching the portal, cross into the mountain range and set up there. - Destroy the White Shark forces You need to destroy two Shark bases (in the north and southeast), plus get rid of the remaining two patrols in the mission's starting area. After accumulating submarines, teleport to either—there is no fundamental difference, both settlements are poorly guarded. The greatest threat is posed by enemy buildings called "disorienters." Submarines that lose their orientation start fighting anyone they come across, while meanwhile the enemy can kill them all. Silicoids / Mission 8 / 80% - Ensure the protection of the Core - Capture the portal in the southeastern part of the sector and guard it until the courier arrives An enemy base and the portal you need are located in the middle of the southeastern edge of the map. Build five or six bio-stormtroopers as quickly as possible and attack—then resistance will be minimal. But keep in mind that you will have to hold these positions for some time against weak incursions by the enemy. - Build a Core in the northern part of the sector and deliver the courier there Load the courier and the ship arriving with him onto scavengers—the valuable cargo must be protected. Now you need to build a sufficiently powerful group and send it to the northern corner. A weak base is located there, but the approaches to it are mined. After breaking into its territory, clear a bridgehead and move there—either on their own or via scavengers—first the prototype for building the Core, and then the courier. After that, you only need to wait for the construction work to finish and for the Black Octopus forces to arrive. Silicoids / Mission 9 / 90% - Build a Core, Quantum Paralyser, and Portal within 15 minutes The greatest difficulty in this mission is the lack of resources. Therefore, think a hundred times before building anything. Another big problem will be the laser bomb. The enemy located in the eastern corner possesses it. They use it irregularly, but it is important to account for its presence: build widely and, if resources allow, try to destroy the launcher as quickly as possible. A patrol cruises to your north. You can deal with it, but a significant part of your fleet will perish, and there is currently no way to replenish its ranks. When the construction of the necessary objects is nearing completion, ensure your protection from the south: soon forces appearing from nowhere will begin to attack constantly from there. Submarine squads will stupidly push through to your buildings, ignoring obstacles. Therefore, meet them with your boats along the way so that not a single one reaches its destination. - Receive three ships with artifacts within five minutes Three ships will arrive in the eastern corner. You simply need to lead them back to your base. Lead them along the edge, and the nearby guns will not bother them. - Prepare for the meeting of three platforms in the northwestern part of the sector within 15 minutes A gorge runs from the north to the south of the map, packed with three groups of guns. These guns must be destroyed at all costs within 15 minutes. The main thing here is caution. Let your ships "rest," replenishing their strength using their available energy reserves. After 15 minutes, the platforms will appear and sail independently toward your base. - Deliver artifacts and platforms to the western part of the sector If you have three or four ships left after clearing the gorge, this task will not seem too difficult. A small enemy fortified area is hidden in the western corner. Bring the platforms and artifacts there, and at the same time take a few prototypes—there are two deposits of corium and metal located there, 20000 units each. - Destroy the Intelligence Center, three Teleporters, Power Shield, and Scientific Center located at the northern base Even after obtaining new resource sources, doing this with a direct attack is not easy. It is better to focus your efforts on building long-range weapons—launchers. Silicoids / Mission 10 / 100% - Reach the portal and take it under control - Create the second part of the portal in the center of the sector - Deliver the platform and artifact to the Core Go through the canyon into the western corner of the map, then turn northeast. A portal occupied by the enemy will be found there. It is not difficult to win it back. Then build the second part of the portal in the central part and cross over there. Begin setting up. Before crossing further east, keep this in mind: as soon as you capture the buildings located in the east (which is necessary), a couple of patrols will teleport to your center. Therefore, first ensure good defense for yourself. Move east using either the second portal or scavengers. The second method is slower (a scavenger can carry only one unit at a time and must "rest" periodically) but cheaper. As I already mentioned, do not rush to capture the eastern portal entirely if you have not ensured your safety. In addition to the attack on the central sector, expect constant "raids" from the southern corner—one of your two enemies is entrenched there. The second base is in the east. You will have to deal with both of them. Resources are inconveniently located, but they are available. Therefore, you can resort to bombing.