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Simultaneous turn in a turn-based strategy game.

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The problem is that there are many issues: 1) Everyone programs in a different language. 2) Everyone has different amounts of free time. 3) Some are willing to work for free, others are not. 4) Some find it easier to start from scratch (like me), while others prefer to tinker with the executable files and resources of a closed-source game. And this is just a part of the problems. Yes, a browser-based version has several advantages in many aspects, and I agree. As for the possible drawbacks, I can note that, depending on the implementation, the game may consume a lot of traffic (but there are some tricks that will require more code to be written and save traffic). So, the problem is solvable. And again, if no one addresses the copyright issues, if the project is released as a game. Unfortunately, I cannot help with this – I only program in Pascal-like languages. I have a lot of experience in creating games of different genres – this is my job, but mostly in Delphi... You can also create a combination of Delphi and PHP (for the server), for example. There are many options. But, of course, it is better not to do everything alone, but at least with two or three people. And again, the vision of what you are doing and how it should be done must coincide, or you need to be able to compromise (working in a team is very different from working alone). I also have experience working in a team, and for the most part, it was negative because in the end, the projects ended up depending on me, while everyone else had other things to do. We are all adults, and it is not possible to allocate time for creation according to a specific schedule. But the feeling that the project is not standing still while you are busy with other things is important from a psychological point of view. Creating mini-games usually takes me from half an hour to 3-4 days. Of course, Heroes will require much more time. In any case, I am all for any activity! The main thing is the result, and it doesn't matter who and what they will use to create it – players don't care.

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