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Simultaneous turn in a turn-based strategy game.

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#22
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It's not meant to offend Baratorch, but Kostya, you are completely wrong. He doesn't have any rights to a patent, even if it's in a rudimentary state. This idea was partially implemented in other versions of the game (not to mention Heroes 5). Therefore, talking about some kind of "workaround" is simply absurd. All Baratorch said was that they agreed not to pursue this for commercial purposes, in exchange for certain developments that Sav provided (and without which, it seems, this idea would not have been implemented anytime soon). I think Baratorch won't do anything without Hotak's approval (which is why I personally have a problem with these guys). As for attracting external programmers, that's a different story. For now, it's just a lot of noise about nothing, but if someone talented is found, why not reward them with money for their work. P.S. Hotak is a fairly high-quality product made by intelligent people. There will always be those who don't like the new features (especially some of the artwork and the hexagonal fire walls :Kreygasm:). After all, our game is based on a certain conservatism among its audience, although in many ways it has no analogues among modern games. But I would like this product to attract its audience not with such tricks, but with things that are not taken from existing ones.