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"240H" – unlocking new heroes and improving existing ones.
There's only one way. At least, that's what I know... You need to remove the animation from Razazak! And you can't just do it by deleting the code. There are two options: 1. Extract his mesh from the game into a 3D editor. And re-import it, but without the skeleton (Psathi's tutorial will help). It doesn't work for me; the texture coordinates aren't saved. But it might be because I'm using an old version of Maya or because I'm missing a script... Anyway, I didn't bother with this method. The second option is easier for me: rip the necessary model, run it through a 3D program, and import it into the game using the map editor. By the way, it's easier to rip in the map editor; I've tested it. I use Ninja Ripper. It's easy to find online. You'll also need a script for 3ds Max. It only works with it. So, download the ripper along with the script. It's easy to work with; you'll figure it out in a few minutes. This way, you'll get Razazak without animation and a skeleton. But you can only assign this model to Lod files, and use the standard one for combat, since the golems will just be standing there anyway. That's it. Sometimes, simply deleting the animation code might work, for example, with Duncan. His mesh matches the standing animation, but most often, heroes have a T-pose, meaning that without animation, they will spread their arms or do something else... It won't look good, though.))) Go for it! But your golems still won't move in sync, or rather, their arms won't move. You'll need to change the animations of the golems themselves for that, but they will still walk in step. And finally, Razazak should, of course, be an effect! One of the golems should be the model!
Added 28 minutes later Oh... I've got an idea. You need to remove the necessary arms from the golems' animations, and then everything will be as it should. Use the same method to extract the model, take the arms, and attach them to some inactive bone. If the right and left arms are different, you can always mirror the one you need in a 3D program, but you probably already know that... So, mirror it, for example, for the golems walking on the left, and attach them as effects. This way, the right ones will have one arm attached, and the left ones will have two. Everything will be symmetrical and beautiful. You can even keep the weapon in their hands and don't need to remove it. In general, it's all feasible!
Added 10 minutes later Or even simpler: mirror the entire golem, but attach everything above the waist to the active part (legs). This will be even faster and without much hassle. Only the animations above the torso will be lost. You can implement it; it would be interesting to see!
Try it yourself if you know how. I can't get animations and geometry from other games to work in the game.