As for the rest...
I would like to thank those players from the city who didn't auto-surrender on the third day and give themselves up to slavery to the black lord; this local "tradition" has already become quite tiresome. Also, it's amusing to watch the accusations against Rimp, when he was almost the only one who played fairly in this situation (and I would have played similarly if I were in his role). I won't even mention that even playing as a team, the players with the maniac couldn't read the setup and made several noticeable mistakes and omissions in their actions (which the log clearly showed). Perhaps some people are trying to assert themselves through victories in games (and I know for sure that there are such people), but the original goal of the event was still to have fun and enjoy the process, although many seem to have forgotten about it.
So, the eternal attempts to turn the maniac into a second-tier archer are the worst thing that shouldn't be present in the games. If I were the GM, I would put an end to the antics of all the masters of multi-step plans and daytime strategies. It's good that luck wasn't on their side this time.
I won't comment on the multi-step plans with the journalist before (and during) the game; this role has long lost its original meaning and, in my opinion, is absolutely uninteresting and meaningless at the moment. A super-checker, shooting at the side, and a role in the newspaper? Even notes were better than this crap.
Also, thank you to Fragment for the setting and thanks to my team, well played, guys!