Skipped turns until 121, traded resources at one market, took cons unit 1. Then started opening new zones, not critting. Picked up two more cons, 2 and 3. At the end of the week, headed to the treasure zone.
The game was essentially decided by a well-placed observation spell. It revealed another treasure zone with tasty loot and an entrance to it, and moreover, the opponent could also reach that treasure zone. Turned toward it. Gathered hives, angel external dwellings, level 4 Pandora, Dragon Utopia, and various small things.
On 136, I took over the opponent's main. The opponent went with own air control to seize a rich treasure zone that I didn't have convenient access to. Then followed another week of running around TP vs DD+flight. I gathered an army, took the Cloak of Renunciation, and rebuilt flight. Opp got a bunch more Dragon Utopias, getting much higher stats. But the army there was minimal. On 146, opp attacks for lack of better alternatives; the battle without high-level magic is a one-sided affair. Thanks for the game!
2:1
