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I'm missing Tarim (a new legendary) and Murkvisors. And while you can still play Control Paladin without Tarim, it's not ideal, but Murloc without any 1-mana cards is definitely unplayable. I just don't really like this playstyle with Doomseer, Pyromancer, and Equality; I still sometimes miss Intendant and Coghammer. Handlock is cool, I agree; it was really strong at the beginning, but it's weaker now. It probably lacks healing. Apothecary is too situational, and having only three healing cards isn't enough.