Might & Magic: Heroes 6 Official Game Release

Heroes VI

Today, as promised, the game officially became available for download from online stores and for purchase in boxed versions. And Ubisoft has already pleased us with a patch. You can download the patch for the boxed (Russian) version of Heroes VI here, and here for the digital (also Russian) one.
Changes in the patch:
  • Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
    - Batu's Totem
    - Assassin's Blade
    - Will of Urgash
  • Adding 4 new Multiplayer Maps and the map "Bridge too far" not present in version 1.0:
    - Brimstone’s Gold o Feuding Duchies
    - Fortress of Honour
    - Silence of the Ancestors
  • Optimized memory usage
  • Several AI tweaks:
    - Build order improvements
    - AI resource management improvements
    - AI does not convert captured towns if it can not be protected
    - AI does not build buildings in captured towns if it can not be protected
    - Improved decision making between building and unit purchase
    - Fixed marketplace usage
    - Tuning on skill path choices for primary and secondary heroes
    - Improved cooperation among primary and secondary heroes
    - AI captures mines faster
    - Increased efficiency for AI town defense
    - "Town Portal" usage improvements
  • Balance and General Changes:
    - Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
    - Defend action gives +10 Might and Magic defense (instead of +15)
    - The "Stand Your Ground" spell and its mass version give +7/+9/+12 and +5/+6/+7 Might and Magic defense respectively
    - Heal and Regeneration require 20 mana to cast instead of 15
    - Arcane Exaltation III gives +3 Magic Power instead of +2
    - Arcane Ward III gives +3 Magic Defense instead of +2
    - Assailant III gives +3 Might Attack instead of +2
    - Defender III gives +3 Might Defense instead of +2
    - Charismatic Leader III gives +3 Leadership instead of +2
    - Destiny's Chosen III gives +3 Destiny instead of +2
    - Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
    - Resilience bonus changed to +5/+6/+7 Might Defense and +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense and +3%/+6%/+9% Health)
    - Counterstrike I, II and III durations reduced to 1/2/3 turns instead of 2/3/4 turns
    - Archery III ranged penalty reduction reduced to -25%/-30%/-35% instead of -50%/-75%/-100%
    - Idol of Storms damage increased by 25%
    - Frenzy can now be cast more than once per combat. The spell has a 4-turn cooldown, and its bonus is increased to 10/30/50% from 5/15/30%.

Also, the Collector's Edition from Buka may be missing the DLC code. If you have run into this problem, go here.

Recent discussion View thread →

  • AstralLein

    These are some cringe-worthy patches from recently. I don't think anything can be done about them.

  • JustDont

    The campaigns for Crag Hack and Sandro suddenly stopped working for me; the "start game" buttons simply do nothing, while the other campaigns work fine. Does anyone know how to fix this or what might…

  • Narron

    Azazel It's a pity that 6 heroes were removed in the 2024 update. It's impossible to complete the campaigns. Anastasia was replaced by Kirill. Crag Hag was replaced by Irina. If anyone knows how to fi…