Heroes III
Other
Which map do you prefer?
A discussion regarding potential quest mechanics for artifacts, such as delivering an amulet to a Seer. The post also mentions progress through various factions and map locations.
2
Heroes III
Town
Which map do you prefer?
A discussion regarding map preferences and faction-specific items, such as the Black Tent for the Necropolis and various enchantments. The text also touches upon the role of Elves and the consequences of interacting with obelisks.
Heroes III
Other
Which map do you prefer?
A user post correcting a previously shared map version. It includes specific instructions regarding building a tent and having 500 angels.
Heroes III
Town
Check out this screenshot (Heroes 3 + Photoshop).
A digital image showcasing a modified Rampart faction landscape, created using Heroes of Might and Magic III assets and Adobe Photoshop.
Heroes III
Map preview
Which map do you prefer?
A discussion regarding map design and balance, focusing on the placement of monster ambushes near key structures and the logical consistency of faction borders.
Heroes III
Map preview
Which map do you prefer?
A discussion regarding player preferences for different types of map styles, specifically questioning the fatigue associated with the continuous use of PiR maps.
Heroes III
Interface
Player Rating in Heroes III Online
Таблица рейтинга игроков Heroes of Might & Magic III Online за зимний сезон 2008 года. Содержит данные о победах, поражениях и итоговых очках участников.
Heroes III
Editor
Which map do you prefer?
A user inquiry regarding technical methods for increasing map size in Shadow of Death and instructions for creating custom map objects.
Heroes III
Map preview
Which map do you prefer?
A large-scale map design for online or tournament play featuring a 144x144x2 grid. The landscape is primarily desert, with varying city counts for different races and a plot involving Erathian colonists.
Heroes III
Map preview
Which map do you prefer?
A custom multiplayer map featuring a Dungeon layout with four players on the surface and four underground. The design includes a Necropolis faction positioned both above and below ground to suit the narrative.
Heroes III
Editor
how do you add maps to the game?
Maps are added to the game using the Map Editor programs h3maped.exe or h3ccmped.exe. These files are located in the same directory as the main game executable.
2
Heroes III
Artwork
[GALLERY] - Art Gallery for Heroes 3
A collection of various fan-made and official artworks related to the Heroes of Might and Magic III universe. The gallery features diverse visual interpretations of the game's setting and characters.
Heroes III
Map preview
Which map do you prefer?
A community discussion thread regarding player preferences for different map types and designs. The post includes an image file to facilitate feedback on specific map layouts.
2
Heroes III
Other
HEROES DEMOS
A discussion regarding technical methods for creating gameplay demonstrations. It covers the pros and cons of using GIF and SWF formats, including file size, video quality, and playback controls.
Heroes III
Other
- A reference guide and manual in Russian for Heroes 3.
A Russian-language guide for Heroes of Might and Magic III that explains the mechanics of Hit Points and how their variable values function within the game.
2
Heroes III
Mod showcase
Automatic ballista control.
Ballista Killer version 2.0 is an automation tool for Heroes of Might & Magic III. It controls mouse movements and clicks to manage ballista attacks, featuring adjustable delays, round limits, and screenshot capabilities.
Heroes III
Battle
Check out this screenshot (Heroes 3 + Photoshop).
A comparison screenshot of a Heroes of Might and Magic III map, featuring a red line drawn in Photoshop to highlight visual changes between different versions.
2
Heroes III
Town
Check out this screenshot (Heroes 3 + Photoshop).
A screenshot showcasing a visual combination of the Necropolis and Nighon factions from Heroes of Might and Magic III, created using Photoshop.
Heroes III
Other
Check out this screenshot (Heroes 3 + Photoshop).
A screenshot from Heroes of Might & Magic III that may have been edited using Photoshop. The image's authenticity is unconfirmed and remains a subject of discussion.
Heroes III
Hero
Artifacts in Heroes III.
Images showcasing various combinations of artifacts within the Heroes of Might and Magic III engine.
Heroes III
Battle
[HoMM3 on-line Tournaments] "Favorites to Battle"
Reports from an online Heroes of Might & Magic III tournament featuring match summaries, hero statistics, and detailed accounts of gameplay strategies and loot.
3
Heroes III
Artwork
[GALLERY] - Art Gallery for Heroes 3
Подборка художественных работ по игре Heroes of Might and Magic III, включающая изображения орков и архидьявола в различных образах.
Heroes III
Battle
Reports on online games and their confirmations (Winter 2008 season).
Отчет об онлайн-игре сезона Зима-2008 между игроками DarkMind и Loi. Описан ход сражения, развитие героев Kreg Heck и Valeska, а также итоговый состав армий в битве за замок.
5
Heroes III
Other
Useful information: HoMM3 Software.
Guide to various Heroes of Might and Magic III versions and patches. It covers installation steps for RoE, AB, SoD, Platinum Edition, and WoG, including compatibility fixes and CPU usage patches.
Heroes III
Other
Which Castle do you prefer to play as?
A forum discussion regarding the mechanics of the Diplomacy skill and its ability to recruit neutral monsters. The thread includes user arguments and a screenshot intended to verify gameplay interactions.
Heroes III
Map preview
- A mapmaker's philosophy.
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2
Heroes III
Artwork
[GALLERY] - Art Gallery for Heroes 3
A collection of artwork featuring various creatures from Heroes of Might and Magic III, including depictions of red and black dragons.
2
Heroes III
Artwork
[GALLERY] - Art Gallery for Heroes 3
A collection of concept art and visual assets from Heroes of Might and Magic III. The gallery includes various illustrations and related video content.
2
Heroes III
Other
Reports on online games and their confirmations (Winter 2008 season).
Discussion regarding the application of Advanced spells in online games, clarifying that such spells can only be applied once per instance.
Heroes III
Other
[HoMM3 on-line Tournaments] "Favorites to Battle"
Tournament rules for the "Любимчики в Бой" online competition, relocated to a dedicated discussion topic.
Heroes III
Battle
Reports on online games and their confirmations (Winter 2008 season).
Отчет об онлайн-игре сезона Зима-2008, описывающий тактику захвата замка, состав армий игроков и ключевые события сражения.
Heroes III
Adventure map
I can’t find the map.
A user request seeking assistance in identifying a specific map based on screenshots of a Dungeon layout.
10
Heroes III
Hero
Patches, objects, monsters, and files for H3WoG.
A collection of screenshots and text files related to Heroes of Might and Magic 3. The archive includes an image file designed to replace the Erathia shield on the minimap.
2
Heroes III
Artwork
[GALLERY] - Art Gallery for Heroes 3
A collection of various battle gnome illustrations and concept art pieces inspired by the Heroes of Might and Magic III universe.
Heroes III
Battle
- A reference guide and manual in Russian for Heroes 3.
A discussion regarding the interaction between the Luck skill and Luck-enhancing artifacts in Heroes of Might and Magic III. The post explores how skill levels affect the visibility and effectiveness of luck-based items.
Heroes III
Other
SoY-2: Online Tournaments "Seasons of year" - "Seasons of year" - Autumn Season 2007
Tournament results and commemorative medal for the Autumn 2007 season of the "Seasons of Year" online competition. The post recognizes Uran as the season and overall year winner.
2
Heroes III
2nd annual offline tournament "Best Of The Best"
The Second Annual Offline Tournament "Best of the Best". The tournament is held once a year, using the map that took 1st place on our website as a result of the best map contest www.heroesworld.ru for Heroes 3. General…
Heroes III
Adventure map
Controversial issues and their resolutions.
A discussion regarding rule interpretations in a game session, specifically concerning lumber mill ownership and territory transitions. The post examines potential oversight of enemy guards, such as a group of monks, during expansion.
Heroes III
Battle
Controversial issues and their resolutions.
A discussion regarding a rule dispute between players Captain and SpiriTT. The case examines whether clearing specific elemental guards constitutes sufficient map exploration to avoid rule violations.
Heroes III
Adventure map
Which level 4 monster is the best?
A discussion regarding creature tier classifications, specifically debating the strength and level of Wizards and Sorceresses. The text provides a breakdown of various monster levels and their corresponding types.
4
Heroes III
Battle
Automatic ballista control.
An algorithm for automating ballista fire by cycling movement between Fairies and Zombies. It utilizes turn-skipping and specific auto-battle settings to simulate artillery skill effects.
Heroes III
Battle
Automatic ballista control.
A guide on managing morale shifts to ensure stable operation of ballista automation programs. It explains how adding specific units can neutralize morale bonuses to prevent turn order disruptions.
3
Heroes III
Interface
Tactics for the Stronghold.
Обсуждение особенностей игры за фракцию Цитадель в модификации TE. Автор рассматривает настройки игрового процесса, влияние морали нейтралов и предлагает тактику быстрого получения бегемотов.
Heroes III
Battle
Automatic ballista control.
A guide for using ballista automation software, covering cycle testing and delay adjustments. It includes instructions for calculating the necessary pause rounds based on enemy health and damage output.
Heroes III
Interface
Automatic ballista control.
A technical guide for automating ballista fire by using specific mouse coordinates and timed delays to skip peasant turns. It details the necessary checkbox settings and coordinate input for the program.
Heroes III
Battle
Automatic ballista control.
A technical guide for automating ballista fire using a macro program. It details coordinate settings, button clicks, and necessary delays to skip peasant turns.
Heroes III
Battle
Automatic ballista control.
A technical guide for implementing automated ballista control. It details how to use specific program coordinates and delay settings to automate unit movement during battle.
9
Heroes III
Adventure map
[HMM III OFF TOURNAMENT] "Race for the Leader"
Detailed tactical walkthrough for the first stage of the "Race for the Leader" tournament. It outlines specific hero movements, resource management, and combat sequences for the first two days of play.