Heroes V
Map preview
From the frying pan into the fire.
A custom scenario featuring high-quality map design and cinematic videos. The content includes character dialogue and specific movement challenges within the game environment.
4
Heroes V
Mod showcase
NCF – Extended list of Neutral creatures.
A collection of reworked weapon models for neutral creatures within the NCF mod. The list showcases visual updates for various units to improve their combat appearance.
12
Heroes V
Other
Weapon change.
A guide for setting up a virtual machine using Oracle VirtualBox to run Maya 6.0. It covers OS installation, Guest Additions, and configuring shared folders for file transfers.
3
Heroes V
Mod showcase
NCF – Extended list of Neutral creatures.
A new neutral creature design titled Black Swordsman. This entry presents the finalized visual concept for the unit.
2
Heroes V
Mod showcase
NCF – Extended list of Neutral creatures.
An updated list of neutral creatures featuring revised plate armor graphics. The post provides visual comparisons between the previous and current versions of the asset.
2
Heroes V
Mod showcase
NCF – Extended list of Neutral creatures.
An updated list of neutral creatures featuring visual changes to the Knight units.
2
Heroes V
Mod showcase
NCF – Extended list of Neutral creatures.
An expanded list of neutral creatures featuring visual assets for paladins.
Heroes V
Mod showcase
NCF – Extended list of Neutral creatures.
A collection of 11 neutral creature units, currently featuring visual assets.
Heroes V
Mod showcase
NCF – Extended list of Neutral creatures.
An expanded list of neutral creatures for NCF scenarios, featuring a test version of a swordsman unit. This document serves as a reference for custom creature effects and implementations.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion thread regarding technical difficulties with placing specific objects in the map editor. The post explores potential issues with using x and y coordinates for object placement.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion thread addressing technical queries regarding the map editor, specifically focusing on using PlayObjectAnimation to trigger gate animations.
2
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion thread regarding technical issues with the SetPlayerResource command in the map editor. The post includes troubleshooting steps and screenshots to address incorrect gold value displays.
Heroes V
Interface
Scripts
Technical guide on implementing quest counters in the quest window. It covers the use of ProgressCommentsFileRef for multi-stage objectives and the SetObjectiveProgress command to update progress.
2
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion regarding shadow rendering issues in the Heroes 5 map editor and game. The post addresses changes in shadow quality and sharpness occurring on Windows 10.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion regarding the limitations of the RemoveObject command in the map editor, specifically concerning certain visual effects that cannot be deleted.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion regarding technical difficulties with implementing task updates in the map editor. The user seeks a method to ensure text content appears only during updates rather than upon initial task assignment.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion thread regarding specific technical challenges in the map editor, covering manual task updates, unidentified editor elements, and conditional script triggers for map regions.
Heroes V
Editor
Current questions and answers regarding the map editor.
A collection of troubleshooting discussions regarding map editor crashes and script implementation. It provides guidance on using the ScriptEditor and correcting syntax errors in Lua scripts.
Heroes V
Editor
Current questions and answers regarding the map editor.
Instructions for creating and naming custom text files within the map editor interface.
Heroes V
Editor
Current questions and answers regarding the map editor.
A collection of frequently asked questions and answers regarding the map editor. It provides clarifications on various interface elements and functional settings.
2
Heroes V
Editor
Current questions and answers regarding the map editor.
A technical guide addressing script issues in the map editor. It provides code examples for displaying text messages, adding creatures to a hero, and managing object triggers.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion thread regarding technical difficulties and troubleshooting steps for the map editor. Users share experiences with software reinstallation and various manual resources.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion thread regarding technical issues in the map editor, specifically addressing bugs where object properties and coordinate positions fail to update correctly.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion regarding technical troubleshooting in the map editor, focusing on adjusting animations, model assets, and coordinate offsets for objects.
Heroes V
Editor
Current questions and answers regarding the map editor.
A collection of frequently asked questions and answers regarding the map editor, addressing common technical issues and basic user queries.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion thread regarding map editor functionality, specifically addressing how to implement visual highlights on maps like Outcast.
Heroes V
Editor
Current questions and answers regarding the map editor.
A collection of frequently asked questions and troubleshooting tips regarding the map editor. It addresses common technical issues and errors encountered during the map creation process.