3
Town Hall
Bugs in the new site interface
Thanks for the preview! Regarding the message editor - I'm attaching screenshots (1 how I typed it, 2 how it looked in the preview, 3 how it was sent in the end). It's somewhat similar to our previous one; ideally we'd…
Tavern
Adventure map
Reimian Empire
A minor modification to the Reymian Empire faction that slightly increases the movement range of scout units.
Tavern
Adventure map
Taiji
Two unidentified towers located north of the forest near cultist victims and east of the flower field. Their exact distances and specific coordinates remain unknown.
Tavern
Map preview
Taiji
An updated custom map titled Tai Chi, released as part of a series of map updates.
Tavern
Map preview
Taiji
A map file used for custom scenarios or adventures. It contains specific terrain layouts and object placements for gameplay.
Tavern
Map preview
Taiji
A normal version of the Taiji map. The scenario features high difficulty levels where player survival is challenging against advancing enemy groups.
Tavern
Adventure map
Taiji
A map design concept or layout where troop movement is restricted by specific placement, resulting in significantly slower travel speeds between locations.
Tavern
Adventure map
Taiji
A martial arts technique or movement sequence that serves as a precursor to a subsequent action. It represents a preparatory stage in a combat flow.
Tavern
Map preview
Taiji
A placeholder text used to test the formatting and scaling of descriptive content within the library system.
Tavern
Other
Hierarchy of needs.
Tavern
Map preview
Grayson Islands
The provided text contains no substantive information regarding the Greyshore Islands or any specific item details to summarize.
Tavern
Other
Sacred Haven of Debauchery
Tavern
Adventure map
Annihilation
Tavern
Other
Battle for Wesnoth
A discussion regarding the initial campaign of Battle for Wesnoth. The post covers gameplay pacing and the mechanics of carrying accumulated funds between missions.
Tavern
Other
Battle for Wesnoth
A player's commentary regarding the successful completion of a training mission within the Battle for Wesnoth campaign.
Tavern
Other
Mafia 100. Sylvan: Tree of Life.
A discussion regarding the etymological connections and logical reasoning behind the Shaman role. It includes an analysis of thematic links and updates to a character table.
Tavern
Other
Mafia 100. Sylvan: Tree of Life.
A user profile for Ment-Fragment Master-Vishmaster, featuring 6,000 messages and a combat spirit unit count of 777.
Tavern
Other
Sacred Haven of Debauchery
Tavern
Other
Sylvester Archipelago
A collection of random elements within the game environment. The entry reflects a skeptical perspective on the unpredictability of these components.
Tavern
Adventure map
Actaea
A fictional island setting characterized by political tension and capitalist influence. The region is largely controlled by Medja and features the divided Island of Friendship.
17
Tavern
Map preview
Workshop
A collection of setting notes and world-building materials shared for constructive criticism. The content outlines a custom game environment currently undergoing development and refinement.
Heroes III
Other
Funny and amusing situations...
A brief discussion regarding the engaging nature of the gameplay.
Heroes V
Battle
Testers needed.
Report regarding map accessibility issues, specifically the inability to visit the military school west of Ymirheim and the southern portal passage.
Heroes V
Other
Testers needed.
A request for testers to assist with evaluating a specific feature or content, as indicated by the attached screenshot.
2
Heroes V
Adventure map
Outcast's Path
User-provided screenshot documentation for the item Path of the Outcast, intended for verification and reference purposes within the library.
5
Heroes V
Map preview
Illusion of victory.
Single-player mission for Heroes of Might & Magic V (version 3.1). This medium-sized 136x136 map features a 2vs1vs1 player format, scripted events, and cutscenes set during a rebellion in the Holy Griffin Empire.
6
Heroes V
Map preview
Two sisters.
A large 176x176 single-mission map for Heroes of Might & Magic V. This 4-player (1vs3) dungeon-themed map features custom scripts, cutscenes, and a narrative centered on an expedition against a dwarven clan.
2
Tavern
Adventure map
Sacred Haven of Debauchery
A description of the current state of the dilapidated roads and the potential for infrastructure improvements within the realm.
Tavern
Other
Black Ice
Theohar O'Reg is a talented fire mage and member of Catharia's military council. A descendant of the noble O'Reg family, he uses his magical skills and rational approach to serve the Order and restore his family's honor.
Heroes V
Editor
Current questions and answers regarding the map editor.
A technical discussion regarding a bug in the map editor where mirroring groups of objects causes them to reset or relocate incorrectly. The user investigates whether high object counts contribute to this error.
18
Tavern
Other
Workshop
A set of roles for the Order of Light, including the Lord, Guardian, and Great Seer, each with specific combat and utility abilities for territory and resource warfare.
Heroes V
Other
Current questions and answers regarding the map editor.
A collection of frequently asked questions and answers regarding the map editor. This resource provides guidance and solutions for common technical issues encountered during map creation.
5
Heroes V
Map preview
Unity of the Elements
Medium-sized 4-player single-player scenario for Heroes of Might & Magic V. It features a new hero, Titanus, unique abilities, custom quests, and a final boss fight against the Lord of Elements.
2
Heroes V
Town
"Necropolis" - changes to creatures of levels 6-7.
Modifications to level 6 and 7 creatures within the Necropolis faction. This update includes revised descriptions and statistics for version 1.0.2 of the general mod.
Heroes V
Mod showcase
"Necropolis" - changes to creatures of levels 6-7.
A test modification for the Necropolis faction involving changes to 6th and 7th level creatures. It includes general updates and a new flight animation for Death Knights.
Heroes V
Mod showcase
"Necropolis" - changes to creatures of levels 6-7.
Work in progress concept for redesigned high-level Necropolis creatures. The image features a recolored Death Knight's sword and preliminary sketches for horn and cape adjustments.
2
Heroes V
Map preview
The Fall of Shanti
A player's walkthrough of the Fall of Shantiri scenario. It details a strategy focusing on archers, mage hero builds with high logistics, and the same-day completion of the ritual.
Heroes V
Hero
In the depths of Hell.
A player's character build analysis for Sigrif, focusing on a combination of Logistics, Attack, Defense, Luck, and Wizardry skills. The text evaluates the effectiveness of these choices in combat and movement.
Heroes V
Map preview
In the depths of Hell.
A custom map featuring an interesting plot, unique landscapes, and various quests. The experience includes specific combat challenges and requires the use of Adyn's boots to progress.
3
Heroes V
Adventure map
In the depths of Hell.
A collection of screenshots detailing mission layouts and mini-map information. The images show the location of skeletal dark dragons and the path to the Azure hero.
Heroes V
Adventure map
In the depths of Hell.
A player inquiry regarding the location of an artifact within the Depths of Hell map. The post includes a mini-map screenshot to assist in identifying the correct path.
Heroes V
Battle
Outcast's Path
Сложная пользовательская карта с элементами высокой трудности. Прохождение требует значительного времени и может включать сражения с демонами.
2
Heroes V
Map preview
Adept of War
A custom map featuring a prolonged war and various questlines involving elves and dwarves. Players can exploit repeatable quests and face a hero named Sokiv who utilizes mass light and darkness spells.
2
Heroes V
Editor
Current questions and answers regarding the map editor.
A guide detailing technical workarounds in the map editor to fix hero movement issues. It covers adjusting possible tiles in the shared section and modifying the best fit point within object geometry.
Heroes V
Map preview
More alive than the living.
Обзор прохождения карты «Живее всех живых». Игрок делится опытом прохождения, особенностями баланса существ и тактикой сражений, а также сообщает о технических ошибках в версии 3.0.
4
Heroes V
Map preview
Hive Leader 2: Fall of the Empire
Medium-sized dungeon map for six players in a 1vs1vs2vs2 format. It features scripted storylines, multiple quests, and tactical scenarios where player alliances influence the war's outcome.
12
Heroes V
Editor
Easter eggs in Heroes.
A collection of unused assets found within the game editor. It includes cutscene-only heroes, unfinished models, unique monsters with animations, and various landscape objects not found on standard maps.
Heroes V
Editor
Scripts
A technical troubleshooting post regarding script errors. It identifies a specific error on line 295 and discusses the placement of endow commands relative to the SetObjectPosition function.