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A personal list detailing the user's typical mood states.
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A mood table organized by year that tracks a global downward trend in emotional well-being over time.
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Milady Emilia Lane is a Knight of Justice from Matricaria. She specializes in bow combat and leadership, equipped with the same-set gear of Themis and the Arrow of Retribution.
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Knights of Tezoth are characters with bonuses to Body, Mind, and Learning. They possess blacksmithing, armoring, and jewelry skills to upgrade equipment and enhance combat statistics.
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Sir Orwald de Martelam is a knight serving Lord Gitgood Flaveressence. He is equipped with heavy armor, a sparkthrower, and an aegis, possessing skills in armor proficiency, horsemanship, and precise attack.
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Emilia Lane is a Knight of Justice from Matricaria with bonuses to learning rate and characteristics. She possesses skills in horsemanship, archery, and leadership, and wears the same set of same-named same-named equipment.
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The Knights of Tezoth are associated with the house of Martelam, a dynasty that values scientific progress, engineering, and the preservation of civilization.
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The text introduces Revaniel, a character who observes the fragmented memories and own deaths of others as a form of entertainment.
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Knights of Tezoth are associated with Nebk's main quest, which involves the disappearance of his wife.
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Knights of Tezoth are entities assembled from shards of suffering by a torturer. They exist in a state of perpetual agony and fragmented memory.
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A brief commentary on the game Castle Crashers, focusing on a visual representation of the core gameplay experience.
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The text describes a soul's transition from an eternal void of falling into a dark space where it encounters a figure named Revaniel.
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Knights of Tezoth are specialized units featuring high defense and protection against mind-affecting influences. They possess skills in armor wearing, riding, and various weaponry, allowing them to fight effectively even with negative spirit.
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Milady Rezara Sangiore is a knight from Asteria equipped with the Scarlet Blade. She possesses the Crushing and Inspiration skills and can use various musical instruments to support allies.
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Rezara Sangiore is a Knight of the Scarlet Blade and a protector of Sordgard. She utilizes a dance-like sword technique based on the traditional style of Sellaur to fight monsters.
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The Knights of Tezoth are a group of 19 warriors of various origins serving Deus Mariarnelia, the ruler of the kingdom and its capital city, Kanamiya.
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Knights of Tezoth are units from various regions with unique skills. Depending on their origin, they can restore AP, remove allies from combat, use pistols with elemental ammunition, or peacefully convince targets to leave battle.
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Knights of Tezoth are warriors from Lorele. They protect equipment from loss, reduce break chances, gain damage bonuses based on team size, and can use bombs that ignore defense.
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The Knights of Tezoth are martial warriors from Snegalits. They provide bonuses to Body and Insight and possess specialized combat abilities such as turn-skipping attacks, equipment destruction, and damage reduction.
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A collection of knightly orders in the Albus region, each providing unique combat bonuses, specialized abilities, or social advantages based on their specific organization.
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A faction from the Archipelago of the Furious Waves featuring the Sea Breeze and Dangerous Dance skills. It provides access to non-human companions like Mizuki, Tritons, and Lizzes.
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Knights of Tezoth are specialized warriors from Estellia. They utilize aesthetics to increase evasion and damage, and possess abilities such as Cupid for charming targets and Estellian Parry.
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A region of own limited strategic value, typically selected as a surprise tactic against other players.
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A small region consisting of a castle and town. It provides access to the Proud Mikuite skill, which grants +25 to defense and +10 to spirit.
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Knights of Tezoth are individuals characterized by erudition and athleticism. They can determine an interlocutor's beliefs during conversation and possess a 50% bonus to health.
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Knights of Tezoth are warriors who may sacrifice stats for learnability and the Sun's Touch skill. This melee ability ignores damage reduction and deals permanent health damage.
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The Knights of Tezoth are a militarized group from Gildaria. They feature the Regional Origin ability and access specialized skills like Generalissimo, Jester, Overcoming, and Metallurgist.
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Dragonfolk are powerful winged inhabitants of Lunia with bonuses to health, melee damage, and MP. They possess flight and immunity to poison and disease, though they face a penalty to learning.
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Knights of Tezoth provide access to the Friendship skill, allowing the creation of an additional non-knight character. Regional traits offer further bonuses to learning, characteristics, and commerce.
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A collection of clans from the former kingdom of Apheseria. Each clan provides a unique origin skill, such as Soul Reaper, Insatiability, Bahgrand Hunters, or Raider.
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Tisia is a former empire now reduced to a small kingdom. Its cities provide unique skills such as Meditation, Asura, Foundation of Nature, Wushu, and Phoenix Dance.
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The Knights of Tezoth are associated with the kingdom's history of territorial expansion and the protection of the realm from supernatural threats and echoes of the past.
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The Knights of Tezoth are associated with the kingdom of Tezot, a land shaped by various rulers and the influence of Akonian missionaries and the Temple of the Dawn Raven.
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Elite warriors from a remote village in Tezot. They possess the Hero's Path skill, granting increased accuracy and critical chance against monsters, and can combine active skills without skipping turns.
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The Knights of Tezoth were a social class introduced during the reign of Velkhmetra the Radiant. They served as official representatives for lords and provided a path for social mobility for commoners.
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A collection of regional origins within Tezoth. These locations provide various bonuses, including increased learnability, characteristic redistribution, and access to the Doctor skill.
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Military forces of the kingdom of Tezot, trained under the strict meritocracy and mandatory weaponry laws of Deus Satanid the Malevolent to defend the realm against supernatural monsters.
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Sithians are malicious, long-lived humanoid creatures created by the sorceress Elvelfiria. They despise humans, whom they keep on farms for food and blood-based life extension.
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The Knights of Tezoth are associated with the Kabocha region, specializing in agriculture and pumpkin-based combat skills. These abilities allow characters to summon or throw pumpkins to apply burn, paralysis, and taunt effects.
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The Knights of Tezoth are warriors trained in the Con forza school of fencing, founded by Ceres the Mysterious in the city of Densets. Their mastery of martial arts remains highly regarded.
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Elite warriors from Tezoth stationed on the island of Pharedgia. They provide access to unique regional skills such as Bone of Fate, Evolutionary Spiral, and Exile depending on their origin.
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Tezoth is a peaceful region featuring various cities with unique origins. Residents gain specialized skills such as Con forza for rapid attacks, Maestro for mobile music, or A cappella for instrument-free effects.
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The Knights of Tezoth are associated with the Kingdom of Tezot, established by Silia the Benevolent. The state grew through the unification of Kanamia and Cortina.
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The Knights of Tezoth originate from various regions of Tezot, granting access to specialized skills such as Stealth, Mastery of the Fallen, and Shattering Strike.
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Hurata-Rekreta is a boss unit with 2000 health and high regeneration. It reflects negative effects, applies bleeding and charm, and supports allies with healing and additional attacks.
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The Knights of Tezoth are an organized army led by the blacksmith Eidos Iron, who sought to unite the divided city-states of Tezot to prevent a prophesied calamity.