2
Heroes III
Map preview
Walkthroughs for custom maps.
A walkthrough for the XL-sized puzzle map Ira the Mage. The scenario features a single hero, no taverns, and increasing difficulty focused on tactical combat and logistical management.
Heroes III
Map preview
Walkthroughs for custom maps.
Guide for achieving a Day 1 victory on the RoseKavalier map. The walkthrough details specific, non-obvious tricks required to complete the objective.
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Heroes III
Map preview
Walkthroughs for custom maps.
Risen from Hell is a seven-mission campaign created by Maxuta-Phoenix. It follows a Necromancer seeking revenge and features high difficulty, small maps, and a focus on strategic skill generation.
Heroes III
Battle
Walkthroughs for custom maps.
A video recording of a battle during a custom map playthrough, demonstrating the high damage output of Wizard units against Mefala.
5
Heroes III
Map preview
Walkthroughs for custom maps.
Walkthrough for the M-sized map Ray of Light by Sergey Petrov. The mission requires defeating the Dragon Queen by month 37.1.7, featuring hidden passages, specific spell progression, and limited AI hero activity.
3
Heroes III
Battle
Walkthroughs for custom maps.
A tactical walkthrough for a medium-sized custom map. It details specific unit management, mana conservation strategies, and necessary item purchases to overcome magical attacks and enemy stacks.
Heroes III
Battle
Walkthroughs for custom maps.
A gameplay report detailing a difficult battle against Overlord Hex on the Ray of Light map. The text describes specific combat tactics using Archons, Azure Dragons, and spell management to overcome enemy Wizards.
2
Heroes III
Battle
Walkthroughs for custom maps.
A player's account of completing the Ray of Light custom map. The gameplay features combat mechanics similar to Metatax combined with random elements.
5
Heroes III
Battle
Walkthroughs for custom maps.
Discussion regarding strategies for custom maps, including specific tactics for defeating high-level heroes and navigating terrain to utilize unit advantages like harpies.
2
Heroes III
Map preview
Walkthroughs for custom maps.
Analysis of three different solutions for Antoshka's puzzle map. The guide details resource management and hero movement strategies to optimize mana usage and artifact transport.
3
Heroes III
Adventure map
Walkthroughs for custom maps.
A player's walkthrough and analysis of Anton's challenge map. The text details specific resource management, unit summoning, and tactical decisions regarding castle captures and Grail placement.
2
Heroes III
Battle
Walkthroughs for custom maps.
A discussion regarding technical difficulties encountered while playing custom maps, specifically focusing on issues with hero spellcasting mechanics and AI behavior.
Heroes III
Map preview
Walkthroughs for custom maps.
Guide for completing custom-made maps. Provides walkthroughs and strategies for navigating unique scenarios and player-created levels.
Heroes III
Map preview
Walkthroughs for custom maps.
A brief technical note clarifying that a specific gameplay mechanic or requirement functions correctly even in the absence of a Citadel.
2
Heroes III
Adventure map
Walkthroughs for custom maps.
A guide or commentary regarding the mechanics of custom map playthroughs. It clarifies unit placement in hero garrisons and the necessity of specific ranged unit stack counts.
Heroes III
Battle
Walkthroughs for custom maps.
A tactical gameplay observation regarding mana requirements and the immobilization of enemy Azure units during custom map playthroughs.
4
Heroes III
Map preview
Walkthroughs for custom maps.
Analysis of save files used to reconstruct the specific steps and methods required to complete custom maps.
6
Heroes III
Map preview
Walkthroughs for custom maps.
Руководство по прохождению сложной авторской карты 6424 Heroes. Описываются особенности геймплея, тактика сражений с противниками 6424 уровня и важность изучения заклинаний Resurrection и Clone.
3
Heroes III
Battle
Walkthroughs for custom maps.
Guide for defeating specific custom map heroes. It details strategies for countering Rampart heroes, Magog and Hydra combinations using harpies, and magical elementals using black dragons and fast units like griffins.
4
Heroes III
Battle
Walkthroughs for custom maps.
Discussion regarding specific creature sequences used to clone dwarves during the walkthrough of custom maps.
Heroes III
Battle
Walkthroughs for custom maps.
A progress update on an author-made map walkthrough. The post describes a battle-entertainment area inspired by Metataks and notes a persistent barrier strip in the center of the map.
2
Heroes III
Battle
Walkthroughs for custom maps.
A gameplay analysis of a battle against harpies involving stack splitting and spell usage. The text examines how dividing enemy units affects combat losses and subsequent gameplay.
2
Heroes III
Battle
FirstBlood 2.4
A strategy guide for the FirstBlood 2.4 scenario detailing how to preserve monk and troll units. It provides specific advice on managing Royal Griffin stacks and dividing troll groups to optimize battle outcomes.
4
Heroes III
Battle
FirstBlood 2.4
A tactical guide for the FirstBlood 2.4 scenario focusing on conscripted units. It details how to utilize troll blocking and monk positioning to manage morale and damage randomness.
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Heroes III
Map preview
FirstBlood 2.4
A discussion regarding gameplay mechanics in FirstBlood 2.4, focusing on morale exploitation via crosses and the difficulty level of specific maps and puzzles.
3
Heroes III
Map preview
Walkthroughs for custom maps.
A player's review and analysis of custom maps, detailing gameplay experiences with specific factions, unit mechanics, and difficulty spikes encountered during playthroughs.
Heroes III
Battle
FirstBlood 2.4
A gameplay walkthrough for the FirstBlood 2.4 map. It details a strategy using the Ring of Cold and an Angel to manage crossbowmen morale and survive for three rounds.
3
Heroes III
Map preview
Walkthroughs for custom maps.
Прохождение авторской карты Metataxer's Revenge для SoD. Карта отличается высокой сложностью, строгими таймингами, сложной логистикой и развитым боевым компонентом.
2
Heroes III
Map preview
Walkthroughs for custom maps.
A detailed analysis of the custom map MR, comparing its mechanics, object density, and specific gameplay elements to maps from the Season series and The Lord of Rings.
Heroes III
Map preview
Walkthroughs for custom maps.
Discussion regarding the origins of the clone bug in mapmaking and a walkthrough of the Qin the Supreme map, including potential unintended gameplay features.
Heroes III
Battle
AI cheating on single-player maps.
Analysis of AI behavior on single-player maps, specifically regarding the ability of enemy heroes to walk on water. This mechanic allows AI units to attack creatures on water surfaces while bypassing standard movement restrictions.
4
Heroes III
Map preview
Walkthroughs for custom maps.
Walkthrough for the giant-sized HotA map Conquest of Heaven and Hell by maygwan. The scenario features rapid early development and a linear progression where the player must defeat the hero God.
Heroes III
Adventure map
Walkthroughs for custom maps.
A user inquiry regarding the utility of a brown tent found during the playthrough of a custom map.
Heroes III
Map preview
Walkthroughs for custom maps.
Guide for completing custom maps, focusing on the strategic use of terrain and morale to overcome gameplay challenges.
Heroes III
Map preview
Walkthroughs for custom maps.
A collection of custom-made maps created during a two-hour generation process.
2
Heroes III
Map preview
Walkthroughs for custom maps.
Guide for completing custom maps, featuring advice on optimizing starting positions and recruiting lizard or snake factions.
Heroes III
Battle
Walkthroughs for custom maps.
Discussion regarding a player's combat experience against the AI character Lucifer. The post analyzes the opponent's reliance on magic damage and Pit Lord specialization during map progression.
Heroes III
Battle
Walkthroughs for custom maps.
A walkthrough of custom maps featuring a player's tactical decisions and resource management. The text details combat outcomes, unit preservation, and the impact of missing items like tents.
Heroes III
Map preview
Walkthroughs for custom maps.
A player discussion regarding strategies for the Limes Inferior custom map. The text covers turn management, resource allocation for companions, and issues with specific unit spawns.
Heroes III
Battle
Walkthroughs for custom maps.
Guide for completing custom maps in the game. It provides information on overcoming various garrison defenses and navigating specific scenarios.
2
Heroes III
Map preview
Walkthroughs for custom maps.
A guide or commentary regarding the walkthrough of custom maps, focusing on specific environmental clues and strategic locations like nearby oases.
Heroes III
Town
Walkthroughs for custom maps.
A player's gameplay log detailing a Tower faction playthrough. It covers early-game unit acquisition, including dragons and giants, under specific speed settings.
Heroes III
Battle
Walkthroughs for custom maps.
A gameplay walkthrough for the Ethernia custom map, featuring a run completed without the use of the Berserk spell. The guide details combat encounters with Mograine and the Archmage.
Heroes III
Map preview
Walkthroughs for custom maps.
Xiedu is a highly complex single-player map created by Season for Heroes of Might & Magic III: SoD. It is known for its extreme difficulty, long completion time, and intricate scenario design.
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Heroes III
Battle
Walkthroughs for custom maps.
A walkthrough for a custom map battle against Madre. The guide details strategies for using blindness and destructive beams, with specific advice on managing fairy dragons and liches.
Heroes III
Map preview
Walkthroughs for custom maps.
Discussion regarding player experiences and strategies for completing difficult custom maps, specifically Unleashing the Bloodthirsty and Vengeance Is Mine.
2
Heroes III
Adventure map
Walkthroughs for custom maps.
A player's personal account of completing a custom map over a three-month period. The text details specific gameplay experiences and observations regarding enemy encounters and AI behavior.
3
Heroes III
Map preview
Walkthroughs for custom maps.
H3CombatTerrain is a utility program used to identify specific terrain types at given coordinates. It supports various terrain classifications and requires HD+ to be disabled for accurate results.