- Saves in the archive: 7
- Template: 2SM4d(3)
- Large — 108×108 · Underground: L+U
- Starting towns: Castle vs Rampart
A party savegame file from the first game. It is part of a split collection of saves shared by the user.
New here? I'm Roha — want a quick tour?
A party savegame file from the first game. It is part of a split collection of saves shared by the user.
A collection of party savegames from the first game. This specific file contains a portion of the split save data.
A collection of party savegames from the first game. This specific file contains one of the split save segments.
A savegame file documenting a match between Rampart and Fortress. The gameplay features Kairie defeating Tazar through a series of skirmishes and a final battle at a conservatory.
Online game report for the Autumn 2008 season featuring a match between Stronghold and Inferno. It details gameplay progression through day 132 and concludes with a surrender due to connection issues.
A savegame file used to demonstrate Dungeon tactics against the overpowered hero Shakti. It focuses on managing large Troll stacks and utilizing Minotaurs as fodder to overcome specific map challenges.
A step-by-step guide for the first scenario of the In the Wake of Gods campaign, detailing specific day-by-day movements. Includes save files and screenshots for players.
Reports and confirmations of online games from the Autumn 2008 season, including detailed match logs and army compositions.
Online game reports and confirmations from the Autumn 2008 season. This entry details a match between Mizrael and Kreg Xek, highlighting hero leveling and tactical breakthroughs.
Отчет об онлайн-игре сезона осень-2008 года между игроками Alex_R и MuhArt. Описывается стратегия развития Rampart, сражения с монстрами и захват столицы противника.
Отчет об онлайн-игре сезона осень-2008 года между игроками Alex_R (Замок) и gamer-kirill (Барбарианец). Описывает стратегию развития, сбор армии и ход финального сражения.
A savegame discussion regarding map layout and pathing. The player questions whether a specific route involving Sultans, Monks, and a stable was a standard map design or a potential respawn error.