- Saves in the archive: 2
- Template: 2SM4d
- Large — 108×108: L
A discussion regarding a specific savegame and gameplay mechanics. The post analyzes player movement and monster engagement near gargoyles and golems, including a save from turn 117.
New here? I'm Roha — want a quick tour?
A discussion regarding a specific savegame and gameplay mechanics. The post analyzes player movement and monster engagement near gargoyles and golems, including a save from turn 117.
A savegame file from the Wistan map, intended for use by new players.
A savegame file from a Heroes of Might & Magic III playthrough where the player is trapped by a group of fanatics and must find a bypass located in the corner of the spawn area.
Savegame file from a player struggling to progress past the three-month mark on the Paragon map. The file contains a mid-game state featuring a large army of Archangels and several castles.
A downloadable savegame file containing the current progress of the featured campaign or scenario.
Файл сохранения с картой Круглый стол. В приложении содержится пример асимметричной генерации игрового мира, не соответствующей стандартным шаблонам.
A savegame file from a 6-player map featuring a utopia victory. It includes passwords for the red and blue players and provides a framework for community replay testing.
A savegame file for the custom map Ringing of Victory. The file contains a progressed Swamp faction army currently positioned at a locked gate.
A savegame file designed for beginners to practice combat scenarios. It features a hero named Tazar attacking a red Sorcerer, with specific instructions for testing different unit lineups and tactical outcomes.
A savegame file submitted for judicial review regarding a potential map bug. The file is used to investigate whether a player's territory was completely enclosed by terrain on the 8mm6a map.
A savegame for the HW rulez mod featuring a generated Cloak of Prohibition in a Wizard's Wars scenario. The item is located near the same utopia targeted by the Blue player.
A savegame from the Shades of Darkness campaign featuring a discrepancy between manual and quick-battle combat results. It details specific army compositions and hero stats for Gem and Charne to analyze auto-combat mechanics.