Savegame files for levels 5–8 of Queen Lamanda's campaign in Heroes of Might and Magic I. The playthrough was completed in 110 days using a barbarian hero and focuses on optimized movement and unit management.
Savegames
A report on the 19th offline Knight's Trial tournament detailing a specific route and strategy for the first three days of play.
A savegame from the 17th offline tournament "The Great Combinator" on the Avalon map. It details a multi-day playthrough involving specific hero movements, resource management, and genie usage.
Savegame for the 17th offline tournament "Great Combinator" on the Avalon map. Players compete to collect 10 symbols of misfortune and 40 griffins in the shortest time possible.
A starting savegame for the 16th "Great Miner" offline tournament on the Knotwork map. The file is intended for Heroes of Might and Magic I version 1.1 and features all ten mines already captured.
Savegame for the first stage of the Draconia tournament, part of the John Van Caneghem Memorial. It is played on the Russian version 1.1 of Heroes of Might and Magic I.
Preliminary results and player statistics from the sixth stage of the Van Canigem tournament for Heroes of Might and Magic 1. The post includes tournament outcomes and turn-by-turn game saves.
A savegame file for Heroes of Might and Magic I featuring a Castle faction starting with a shipyard.
Savegame for the sixth stage of the Urben Wars 5 tournament. It is designed for the Russian version 1.1 of Heroes of Might and Magic I.
Rules and documentation for "The Crusades," a joint Heroes of Might and Magic I tournament held across HeroesPortal, HeroesWorld, and HeroesLeague in mid-2009. It includes gameplay restrictions and savegame requirements.
Savegame used for testing permanent power bonuses in Heroes of Might and Magic I. It documents hero combat against neutral creatures to analyze bonus triggers and probability.
A discussion regarding a recurring savegame error in Heroes of Might and Magic I. The post details specific combat sequences and unit losses that occur when the game fails to function correctly in full-screen mode.