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Savegame file from an author-made map during a relatively stable period of gameplay. It serves as a starting point for players looking to navigate or resolve the map's specific scenarios.
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Savegame file from an author-made map during a relatively stable period of gameplay. It serves as a starting point for players looking to navigate or resolve the map's specific scenarios.
A savegame for the Battle of the Rage custom map. The file is captured during the 10th month of gameplay, positioned before a one-way portal guarded by archdevils.
Saved as: pit
From: Invasion 10 saves in this threadSavegame titled Вторжение regarding a discussion on whether PvP battles should be included in the gameplay sequence.
Savegame of a playthrough on a German custom map. The player as Red captures the Necropolis of Zul Darak using Lord Leo and a large army of Liches to achieve victory.
A savegame file documenting a playthrough of custom maps. The entry details tactical difficulties encountered when facing multiple enemy forces simultaneously.
A user report regarding a playthrough of the Limes Inferior custom map. The text discusses turn management, resource constraints, and specific encounter mechanics involving Vistan and dragons.
A Hero difficulty savegame file featuring a tactical raid composition. The scenario focuses on using armored units for protection and high-level regeneration to sustain troops during combat.
Savegame of a custom map playthrough reaching day 343. The player has eliminated the red and blue factions and is preparing to defend against incoming waves from the green and brown factions.
Detailed walkthrough of a custom map playthrough. The guide outlines specific turn-by-turn strategies for resource gathering, army composition, and hero skill development to ensure efficient progression.
Saved as: boy
From: Tactics for playing as the Dwarves. 3 saves in this threadA battle replay file from a Fortress faction match. It is intended for reviewing tactical mistakes and analyzing combat outcomes during a multiplayer game.
A savegame file from an online lobby session in the HD Mod 5.0 alpha. It contains data regarding a potential gold discrepancy and suspicious player behavior during the second turn.
Savegame file from a playthrough of a custom map. The file contains a game state where a player was unable to enter a specific tent, resulting in a progression deadlock.