A gameplay walkthrough and savegame file for an Inferno faction playthrough. The text details tactical adjustments and resource management during the second week of play.
Savegames
A collection of game save files from the CIS Club Championship 2010-2011. The archive contains various match records, though some specific games are missing.
Archive of save files from the CIS Club Championship 2010-2011. The collection includes matches involving players Bayazet, Term, and Cobra, provided in compressed formats.
Archive of save files from the CIS Club Championship 2010-2011. The collection includes matches involving players Bayazet, Term, and Cobra, provided in compressed formats.
Archive of save files from the CIS Club Championship 2010-2011. The collection includes matches involving players Bayazet, Term, and Cobra, provided in compressed formats.
A set of savegames for a tournament challenge. The goal is to capture maximum-level creature dwellings using a Week 2 army and specific hero bonuses for various factions.
A savegame of a match between a Dungeon hero (Shakhti) and a Rampart hero (Kyrre). It features a late-game scenario where the Dungeon player attempts to reclaim their capital.
Savegame file demonstrating neutral unit movement logic and pathfinding behavior in Heroes of Might and Magic III. It illustrates how unit stacks can block or clear paths during combat maneuvers.
A collection of battle reports from a player using the Conflux faction. The text details various match outcomes, map exploration, and specific hero builds.
A strategic guide and savegame file focused on Necromancer gameplay. The material analyzes tactical flaws and provides a masterclass on optimizing unit compositions for the Alliance.
A savegame file and screenshots documenting a match between an Elf and a Necromancer. The data includes hero builds and a replay to investigate potential movement bonuses or empathy effects for the Elf hero.
Файл сохранения для прохождения испытания на травляной местности. Игроку необходимо победить 42 высших огра, используя стартовый набор юнитов, включая стрелков, грифонов и боевые машины.